
Chaos Witch's Origin Grimoire__混沌魔女的起源魔导书
A mod for Minecraft 1.20.1 that supports both Forge and Fabric. On top of significantly reducing the difficulty of obtaining rare resources and advanced equipment by optimizing and altering vanilla crafting recipes, it also adds some magical items and game
1.4.0
Compatibility
Changes
中英双语版------Chinese-English Bilingual Version
修复了一些已知问题。
不建议服务器安装:此模组包含游戏内权限的调试命令,使用它代表您愿意承担它所带来的后果
Fixed several known issues.
Not recommended for server use: This mod includes debugging commands that grant in-game permissions. Using it implies that you assume all responsibility for any consequences.
1.4.0:
配方添加: 一颗钻石+一颗青金石=21颗青金石; 一个烈焰粉转换为一个火药;
物品添加:
- 血魔之书物品系统
-
物品效果:右键使用后永久增加20点血量上限(10颗心) -
特殊效果: -
镰刀吸血效果从10%提升至25% -
靠近铁傀儡时会被铁傀儡主动攻击 -
奖励机制:使用后自动获得一把镰刀武器 -
限制条件:每个玩家只能使用一次 -
稀有度:史诗级物品
-
数据持久化系统 使用 PlayerDataStorage 类实现跨会话数据保存 基于 Minecraft 的 PersistentState 系统 支持服务器环境,数据在重启后仍然保留
-
合成配方系统 配方布局:
[僵尸头][骷髅头][僵尸头]
[凋零头][ 书 ][凋零头]
[红石块][苦力怕头][红石块]
-
事件监听系统 使用 UseItemCallback 监听血魔之书使用 确保玩家在使用血魔之书后获得镰刀奖励
-
铁傀儡敌意系统 通过 Mixin 修改铁傀儡行为 自动检测附近使用过血魔之书的玩家 8格范围内触发敌意
6.详细功能说明 血魔之书核心功能
// 主要效果:
- 永久增加20点血量上限(10颗心)
- 镰刀吸血比例从10%提升至25%
- 铁傀儡主动攻击机制
- 使用后自动获得镰刀
- 每个玩家只能使用一次的限制
7.平衡性设计 风险与回报 强大效果: 永久生命值提升 吸血效果增强 免费获得强力武器
相应风险:
铁傀儡敌意
稀有材料合成成本
一次性使用限制
1.4.0 Changelog:
New Crafting Recipes:
1 Diamond + 1 Lapis Lazuli = 21 Lapis Lazuli
1 Blaze Powder can be converted into 1 Gunpowder
New Features:
Sanguine Tome Item System
Effect: Permanently increases max health by 20 points (10 hearts) upon use.
Special Effects:
Increases Scythe life steal from 10% to 25%.
Iron Golems become hostile and will attack the user on sight.
Reward: Automatically grants a Scythe weapon upon use.
Limit: Can only be used once per player.
Rarity: Epic
Data Persistence System
Utilizes a PlayerDataStorage class for cross-session data saving.
Built on Minecraft's PersistentState system.
Server-compatible; all data persists after restarts.
Crafting Recipe System
Recipe Layout:
[Zombie Head] [Skeleton Head] [Zombie Head]
[Wither Skeleton Head] [ Book ] [Wither Skeleton Head]
[Redstone Block] [Creeper Head] [Redstone Block]
Event Listening System
Uses UseItemCallback to detect the use of the Sanguine Tome.
Ensures the player receives the Scythe reward after using the Tome.
Iron Golem Hostility System
Modifies Iron Golem behavior via Mixin.
Automatically detects players within 8 blocks who have used the Sanguine Tome.
Triggers hostility towards detected players.
Detailed Feature Overview: Sanguine Tome Core Mechanics
Primary Effects:
Permanent +20 max health (10 hearts).
Scythe life steal ratio boosted to 25%.
Triggers aggressive behavior from Iron Golems.
Grants a free Scythe upon use.
One-time use limit per player.
Balance Design: Trade-offs
Powerful Benefits:
Permanent health increase.
Enhanced life steal effect.
Grants a powerful weapon for free.
Associated Risks:
Hostility from Iron Golems.
High-cost crafting recipe using rare materials.
One-time use limitation.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Axb71oHN:KEl4qY9N"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Axb71oHN:KEl4qY9N"
}
