
Chaos Witch's Origin Grimoire__混沌魔女的起源魔导书
A mod for Minecraft 1.20.1 that supports both Forge and Fabric. On top of significantly reducing the difficulty of obtaining rare resources and advanced equipment by optimizing and altering vanilla crafting recipes, it also adds some magical items and game
1.3.2
Compatibility
Changes
中英双语版------Chinese-English Bilingual Version 此内容包含两个板块:1.3.2更新内容,1.3.2以往版本所有内容 This content includes two sections: Version 1.3.2 updates and all previous content of Version 1.3.2.
警告:1.3.0+版本引入了有关游戏内权限等级的命令,请谨慎使用。若因此导致的损失,吗,模组作者不承担任何责任。
Warning: Version 1.3.0+ introduces commands related to in-game permission levels. Please use them with caution. The mod authors shall not be liable for any losses caused by their use.
## _
1.3.2:
新增: 1.怪物系统: 头颅掉落机制: 支持怪物:僵尸、骷髅、爬行者、猪灵 掉落概率:50%(玩家击杀时) 使用原版头颅物品
- 新增配方: 骷髅头颅 + 凋零玫瑰 → 凋零骷髅头颅(无序合成) 虞美人/郁金香 → 凋零玫瑰(熔炉配方)
3.添加''混沌之箱物品组'' 量子附魔书(随机附魔书生成器) 量子箭矢袋(箭矢生成器) 镰刀(吸血武器) 可投掷火焰弹
New Additions:
Monster System:
Head Drop Mechanism:
Supported Monsters: Zombies, Skeletons, Creepers, Piglins
Drop Rate: 50% (when killed by players)
Uses vanilla head items
New Recipes:
Skeleton Skull + Wither Rose → Wither Skeleton Skull (shapeless crafting)
Poppy/Tulip → Wither Rose (furnace recipe)
Added "Chaotic Chest Item Set":
Quantum Enchanted Book (random enchanted book generator)
Quantum Quiver (arrow generator)
Scythe (life-stealing weapon)
Throwable Fire Charges
1.3.2以往版本所有内容:
1.0.0: 添加了配方:下界岩转换为红石粉【4:1】,三叉戟合成配方【石英块X3和锈蚀的铜块(氧化到第二阶段的铜块;第三阶段为完全氧化的铜块)X2】,煤炭块转换为钻石【9:1】,以及锁链盔甲的配方【用锁链制作】。
1.0.1: 修复配方:玻璃烧制成下界石英 新增:末地石转换为绿宝石【9:1】,9个深板岩圆石合成深板岩 , 黑曜石+深板岩合成强化深板岩 , 黑石和金锭合成镶金黑石 , 紫水晶块分解为9个紫水晶碎片 , 紫水晶母岩分解为4个紫水晶碎片.
1.1.0: 新增:木炭转换为煤炭块【9:1】。不死图腾配方【2绿宝石+5金锭】;并修改了不死图腾的最大堆叠数【改为64】。木棍烧炼成烈焰棒 添加了新的燃料:各类石头【圆石,深板岩圆石,花岗岩,黑石,安山岩,闪长岩,下界岩 ,玄武岩 ,末地石。】,一块石头=半块煤【两块石头=一块煤】 其他配方【似乎是bug】:灯笼合成光源方块,灵魂灯笼合成光源方块。
1.1.1: 修改了各类药水和末影珍珠的最大堆叠数【改为64】。
1.2.0: 8个金粒 + 1个铁锭 = 1个金锭 允许玩家用更常见的铁锭和散落的金粒来合成完整的金锭 9条鱼换1个刷怪蛋 可以使用任何9条鱼的组合,必须在工作台中按照3x3的网格摆放 . 添加铀矿系统(矿石生成、物品、配方): 铀矿石【uranium_ore.png】:生成在y=25以上的岩层中 深层铀矿石【deepslate_uranium_ore.png】:生成在y=25及以下的岩层中 铀矿石和深层铀矿石挖掘后掉落铀粉【dust_uranium.png】4个到6个 配方【json文件】: 铀粉燃烧生成铀锭【ingot_uranium.png】【高炉,熔炉配方】 9铀锭合成一个铀块【block_uranium.png】 两个木棍合成一个橡木木板 铁桶合成(金粒和铁粒) 两个铁粒合成铁链 岩浆桶和沙子合成玻璃(9个) 水瓶、泥土、水瓶合成黏土 岩浆桶合成(煤炭/木炭、烈焰弹、铁桶) 打火石合成烈焰弹(64个) 远古残骸合成 升级模版合成 安山岩合成(使用砂砾和圆石,以及沙子和圆石,以及砂砾和深板岩圆石,以及沙子和深板岩圆石,共4个配方) 水桶和岩浆桶合成黑曜石 4个羊毛合成干海绵 红石粉和箱子合成陷阱箱
1.2.1 注册烈焰粉为燃料,一个烈焰粉=一块煤
添加配方: 刷怪笼配方:中间一个烈焰粉,四周一圈铁栏杆合成一个刷怪笼 ; 粘液球配方: 4个草方块合成一个粘液球 ; 末地传送门框架配方:3末影之眼 + 3黑曜石 → 3框架 附魔之瓶配方 : 烈焰粉【顶上三格】
【青金石】【空瓶子】【青金石】
烈焰粉【底下三格】
附魔金苹果配方 :
一圈金块+苹果=一个附魔金苹果 一圈附魔之瓶+金苹果=一个附魔金苹果 添加配方:4个附魔之瓶+煤炭或木炭=2个末影珍珠【十字形,煤炭或木炭在中间】 ;
一个木炭=一个煤炭【无序】
添加了一个实用的熔炉加速功能,让玩家可以通过策略性地放置磁石来大幅提升烧制效率[烧制速度提升到原来的5倍]
添加了自定义唱片 添加调试命令: /clean命令:清除玩家所有效果【0级权限】,清除玩家的负面效果【2级权限】 ---当玩家使用/clean时,清除自己所有的状态效果(0级权限)。 ---当玩家使用/clean negative时,清除自己的负面状态效果(2级权限)。 ---// 负面效果列表: private static final StatusEffect[] NEGATIVE_EFFECTS = { StatusEffects.POISON, // 中毒 StatusEffects.WITHER, // 凋零 StatusEffects.NAUSEA, // 反胃 StatusEffects.BLINDNESS, // 失明 StatusEffects.HUNGER, // 饥饿 StatusEffects.WEAKNESS, // 虚弱 StatusEffects.SLOWNESS, // 缓慢 StatusEffects.MINING_FATIGUE, // 挖掘疲劳 StatusEffects.LEVITATION, // 飘浮 StatusEffects.UNLUCK, // 霉运 StatusEffects.BAD_OMEN, // 不祥之兆 StatusEffects.DARKNESS // 黑暗 };
添加物品: 量子附魔书【可堆叠64个】【enchanted_book.png】 效果:右键使用消耗,随机生成一本任意等级、效果的附魔书 配方【json】【无序】: 【书】【附魔之瓶】
1.3.0(1.3.1):
量子箭矢袋: 合成配方: 8个铜锭环绕合成量子箭矢袋 使用效果: 60%概率获得1-3支普通箭矢 40%概率获得1支药水箭矢 消耗品: 每次使用消耗1个(创造模式除外) 无冷却: 立即生效,无使用时间 堆叠: 最多可堆叠64个 音效: 使用时会播放收纳袋音效
死神之镰: 核心特性 武器属性: 武器类型: 剑类武器(继承 SwordItem) 工具材料: 下界合金级(ToolMaterials.NETHERITE) 基础攻击伤害: 15点 攻击速度: -2.4(与原版下界合金剑相同) 耐久度: 2000 最大堆叠数: 1 击中生物时回复该生物的血量上限的10%
附魔兼容性: 完全兼容所有原版剑类附魔: 伤害类:锋利、亡灵杀手、节肢杀手 效果类:击退、火焰附加 实用类:抢夺、经验修补、消失诅咒 耐久类:耐久 附魔能力: 15(与下界合金工具相同) 可修复性: 支持使用下界合金锭修复
合成系统 工作台合成配方:
下界之星 下界之星 下界之星 空 下界合金锭 空 空 下界合金锭 空
材料需求: 下界之星 × 3 下界合金锭 × 2
铁砧修复配方: 空 下界之星 空 下界之星 损坏的镰刀 下界之星 空 下界之星 空
修复成本: 下界之星 × 4 损坏的死神之镰 × 1
平衡性设计: 高成本制作: 需要击败凋灵获得下界之星 昂贵修复: 修复需要大量稀有材料 性能匹配: 属性与原版下界合金剑一致 终局定位: 适合游戏后期使用
技术实现: Minecraft 版本: 1.20.1 模组加载器: Fabric 注册方式: 标准 Registry.register 注册 物品组: 集成到铀矿物品组中
修改了烈焰弹[准确来说是添加'类烈焰弹'],可以右键掷出。物品无贴图,但不影响使用
添加燃料: 磁石。燃烧时间: 8000刻 (400秒)
获取光源方块的命令是: 主要命令 /lightblock - 光源方块管理命令
子命令用法:
- 创建光源方块: /lightblock create <x> <y> <z> <lightLevel> x, y, z: 坐标(可以使用相对坐标 ~) lightLevel: 光照等级 (0-15)
示例: /lightblock create ~ ~ ~ 15 # 在当前位置创建最大亮度光源 /lightblock create 100 64 200 10 # 在指定坐标创建等级10的光源
- 删除光源方块 /lightblock delete <x> <y> <z>
示例: /lightblock delete ~ ~ ~ # 删除当前位置的光源 /lightblock delete 100 64 200 # 删除指定坐标的光源
- 列出所有光源方块
/lightblock list 显示当前世界中所有由该命令创建的光源方块位置。
-
清除所有光源方块 /lightblock clear 删除世界中所有由该命令创建的光源方块。
-
获取帮助: /lightblock help 显示命令使用说明。
使用示例:
快速创建临时照明 /lightblock create ~ ~1 ~ 15 在玩家头顶1格位置创建最大亮度的光源。
创建地下照明 /lightblock create ~ ~-5 ~ 12 在玩家下方5格位置创建中等亮度的光源。
批量删除附近光源 /lightblock list # 先查看有哪些光源 /lightblock delete 100 64 200 # 逐个删除 /lightblock clear # 或者一次性清除所有 注意事项: 权限等级: 0(所有玩家都可以使用) 坐标格式: 支持绝对坐标和相对坐标(使用 ~) 光照等级: 0-15,15为最大亮度 持久性: 创建的光源方块会保存到世界数据中 兼容性: 不会干扰原版的光照系统 这个命令非常适合在建造、探索或录制视频时快速创建临时照明,无需放置实体方块!
All Content from Previous Versions of 1.3.2:
1.0.0: Added Recipes: Netherrack to Redstone Dust [4:1], Trident crafting recipe [3 Quartz Blocks and 2 Weathered Copper Blocks (Copper blocks oxidized to the second stage; the third stage is fully oxidized copper blocks)], Coal Block to Diamond [9:1], and Chainmail Armor recipe [crafted using chains].
1.0.1: Fixed Recipe: Smelting Glass into Nether Quartz. Added: End Stone to Emerald [9:1], 9 Deepslate Cobblestone to craft Deepslate, Obsidian + Deepslate to craft Reinforced Deepslate, Blackstone + Gold Ingot to craft Gilded Blackstone, Amethyst Block decomposes into 9 Amethyst Shards, Amethyst Budding Block decomposes into 4 Amethyst Shards.
1.1.0: Added: Charcoal to Coal Block [9:1]. Totem of Undying recipe [2 Emeralds + 5 Gold Ingots]; and modified the max stack size of the Totem of Undying [changed to 64]. Smelting Stick into Blaze Rod. Added new fuels: Various stone types [Cobblestone, Deepslate Cobblestone, Granite, Blackstone, Andesite, Diorite, Netherrack, Basalt, End Stone]. One stone block = half a coal [Two stone blocks = one coal]. Other recipes [seemingly bugs]: Lantern crafts into Light Block, Soul Lantern crafts into Light Block.
1.1.1: Modified the max stack size of various potions and Ender Pearls [changed to 64].
1.2.0:
8 Gold Nuggets + 1 Iron Ingot = 1 Gold Ingot. Allows players to craft full gold ingots using more common iron ingots and scattered gold nuggets.
9 Fish for 1 Spawn Egg. Any combination of 9 fish can be used, must be arranged in a 3x3 grid in the crafting table.
Added Uranium Ore system (ore generation, items, recipes):
Uranium Ore [uranium_ore.png]: Generates in rock layers above Y=25.
Deepslate Uranium Ore [deepslate_uranium_ore.png]: Generates in rock layers at Y=25 and below.
Breaking Uranium Ore or Deepslate Uranium Ore drops 4-6 Uranium Dust [dust_uranium.png].
Recipes [json files]:
Uranium Dust smelted into Uranium Ingot [ingot_uranium.png] [Blast Furnace, Furnace recipe].
9 Uranium Ingots craft one Uranium Block [block_uranium.png].
Other Recipes Added:
Two Sticks craft into one Oak Planks.
Iron Bucket recipe (using Gold Nuggets and Iron Nuggets).
Two Iron Nuggets craft into an Iron Chain.
Lava Bucket and Sand craft into Glass (9 pieces).
Water Bottle, Dirt, Water Bottle craft into Clay.
Lava Bucket crafts into (Coal/Charcoal, Fire Charge, Iron Bucket).
Flint crafts into Fire Charge (64).
Ancient Debris recipe.
Smithing Template recipe.
Andesite crafting (using Gravel and Cobblestone, Sand and Cobblestone, Gravel and Deepslate Cobblestone, Sand and Deepslate Cobblestone; 4 recipes total).
Water Bucket and Lava Bucket craft into Obsidian.
4 Wool craft into Dry Sponge.
Redstone Dust and Chest craft into Trapped Chest.
1.2.1:
Registered Blaze Powder as fuel. One Blaze Powder = one Coal.
Added Recipes:
Spawner recipe: One Blaze Powder in the center, surrounded by Iron Bars in a ring, crafts one Spawner.
Slimeball recipe: 4 Grass Blocks craft into one Slimeball.
End Portal Frame recipe: 3 Ender Eyes + 3 Obsidian → 3 Frames.
Experience Bottle recipe:
Top row: Blaze Powder
Middle row: Lapis Lazuli, Glass Bottle, Lapis Lazuli
Bottom row: Blaze Powder
Enchanted Golden Apple recipe:
Ring of Gold Blocks + Apple = one Enchanted Golden Apple.
Ring of Experience Bottles + Golden Apple = one Enchanted Golden Apple.
Added recipe: 4 Experience Bottles + Coal or Charcoal = 2 Ender Pearls [cross shape, coal or charcoal in the center].
One Charcoal = one Coal [shapeless].
Added a practical furnace acceleration feature, allowing players to significantly increase smelting efficiency by strategically placing Lodestones [smelting speed increased to 5 times the original rate].
Added custom music discs.
Added debug commands:
/clean command: Clears all effects from the player [Permission Level 0], clears the player's negative effects [Permission Level 2].
When a player uses /clean, clears all their status effects (Permission Level 0).
When a player uses /clean negative, clears their negative status effects (Permission Level 2).
// Negative Effects List:
text
private static final StatusEffect[] NEGATIVE_EFFECTS = { StatusEffects.POISON, // Poison StatusEffects.WITHER, // Wither StatusEffects.NAUSEA, // Nausea StatusEffects.BLINDNESS, // Blindness StatusEffects.HUNGER, // Hunger StatusEffects.WEAKNESS, // Weakness StatusEffects.SLOWNESS, // Slowness StatusEffects.MINING_FATIGUE, // Mining Fatigue StatusEffects.LEVITATION, // Levitation StatusEffects.UNLUCK, // Bad Luck StatusEffects.BAD_OMEN, // Bad Omen StatusEffects.DARKNESS // Darkness };
Added Item:
Quantum Enchanted Book [Stackable up to 64] [enchanted_book.png]
Effect: Right-click to consume, randomly generates an enchanted book with any level and effect.
Recipe [json] [Shapeless]:
[Book, Experience Bottle]
1.3.0 (1.3.1):
Quantum Quiver:
Crafting Recipe: 8 Copper Ingots surrounding an empty space.
Usage Effect:
60% chance to receive 1-3 regular arrows.
40% chance to receive 1 tipped arrow.
Consumable: Consumed on use (except in Creative mode).
No Cooldown: Effect is immediate, no use time.
Stacking: Can stack up to 64.
Sound: Plays bundle sound when used.
Reaper's Scythe:
Core Characteristics:
Weapon Type: Sword class (inherits SwordItem).
Tool Material: Netherite tier (ToolMaterials.NETHERITE).
Base Attack Damage: 15 points.
Attack Speed: -2.4 (same as vanilla Netherite Sword).
Durability: 2000.
Max Stack Size: 1.
Life Steal: Restores 10% of the target mob's max health on hit.
Enchantment Compatibility:
Fully compatible with all vanilla sword enchantments:
Damage: Sharpness, Smite, Bane of Arthropods.
Effects: Knockback, Fire Aspect.
Utility: Looting, Mending, Curse of Vanishing.
Durability: Unbreaking.
Enchantability: 15 (same as Netherite tools).
Repairable: Can be repaired using Netherite Ingots.
Crafting System:
Crafting Table Recipe:
text
Nether Star Nether Star Nether Star Empty Netherite Ingot Empty Empty Netherite Ingot Empty
Material Requirements:
Nether Star × 3
Netherite Ingot × 2
Anvil Repair Recipe: text
Empty Nether Star Empty Nether Star Damaged Scythe Nether Star Empty Nether Star Empty
Repair Cost:
Nether Star × 4
Damaged Reaper's Scythe × 1
Balance Design:
High Crafting Cost: Requires Nether Stars from defeating the Wither.
Expensive Repair: Repair requires significant rare materials.
Performance Parity: Stats match the vanilla Netherite Sword.
End-Game定位: Suitable for late-game use.
Technical Implementation:
Minecraft Version: 1.20.1
Mod Loader: Fabric
Registration: Standard Registry.register.
Item Group: Integrated into the Uranium item group.
Modified Fire Charges [more accurately, added a 'Fire Charge-like item'] to be throwable by right-clicking. The item has no texture but is functional.
Added Fuel:
Lodestone. Burn Time: 8000 ticks (400 seconds).
The command to obtain the Light Block is:
Main Command: /lightblock - Light Block management command.
Subcommand Usage:
Create Light Block:
/lightblock create <x> <y> <z> <lightLevel>
x, y, z: Coordinates (can use relative coordinates ~)
lightLevel: Light level (0-15)
Example:
/lightblock create ~ ~ ~ 15 # Creates a max brightness light at current position.
/lightblock create 100 64 200 10 # Creates a level 10 light at specified coordinates.
Delete Light Block:
/lightblock delete <x> <y> <z>
Example:
/lightblock delete ~ ~ ~ # Deletes light at current position.
/lightblock delete 100 64 200 # Deletes light at specified coordinates.
List All Light Blocks:
/lightblock list
Shows the positions of all light blocks created by this command in the current world.
Clear All Light Blocks:
/lightblock clear
Deletes all light blocks created by this command in the world.
Get Help:
/lightblock help
Shows command usage instructions.
Usage Examples:
Quick Temporary Lighting:
/lightblock create ~ ~1 ~ 15 (Creates a max brightness light one block above the player).
Underground Lighting:
/lightblock create ~ ~-5 ~ 12 (Creates a medium brightness light five blocks below the player).
Bulk Delete Nearby Lights:
/lightblock list # First check which lights exist.
/lightblock delete 100 64 200 # Delete them one by one.
/lightblock clear # Or clear all at once.
Notes:
Permission Level: 0 (All players can use).
Coordinate Format: Supports absolute and relative coordinates (using ~).
Light Level: 0-15, 15 is maximum brightness.
Persistence: Created light blocks are saved to world data.
Compatibility: Does not interfere with the vanilla lighting system.
This command is perfect for quickly creating temporary lighting during building, exploration, or recording videos without needing to place physical blocks
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Axb71oHN:PrEiBsWq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Axb71oHN:PrEiBsWq"
}
