
Chaos Witch's Origin Grimoire__混沌魔女的起源魔导书
A mod for Minecraft 1.20.1 that supports both Forge and Fabric. On top of significantly reducing the difficulty of obtaining rare resources and advanced equipment by optimizing and altering vanilla crafting recipes, it also adds some magical items and game
1.2.0
Compatibility
Changes
新增自定义工作方块-----小凌的妙妙铁砧(不要问为什么叫这个名字)
该工作方块旨在调整配方的平衡性,同时引入NBT标签的合成。其GUI等资源使用的是原版资源。虽然看起来是铁砧,但取代了原版铁砧的配方模块。
示例:煤炭×9 → 钻石×2
{
"@1": {
"item": "minecraft:coal",
"count": 9
},
"@2": {
"item": "minecraft:air",
"count": 0
},
"@3": {
"item": "minecraft:diamond",
"count": 2
}
}
带NBT的配方
示例:两本附魔书合成自定义附魔
{
"@1": {
"item": "minecraft:enchanted_book",
"nbt": "{StoredEnchantments:[{id:\"minecraft:sharpness\",lvl:5}]}",
"count": 1
},
"@2": {
"item": "minecraft:enchanted_book",
"nbt": "{StoredEnchantments:[{id:\"minecraft:smite\",lvl:5}]}",
"count": 1
},
"@3": {
"item": "minecraft:enchanted_book",
"nbt": "{StoredEnchantments:[{id:\"chaoswitchsorigingrimoire:vengeance\",lvl:5}]}",
"count": 1
}
}
配方调整
应部分玩家的要求,将部分过于“轮椅”的配方从工作台配方改为该工作方块配方
受影响的配方:
配方汇总(共 11 个)
文件名
zombie_villager_spawn_egg.json 不死图腾×1 腐肉×8 僵尸村民刷怪蛋×1
amethyst_shard_from_block.json 紫水晶块×1 (@1\2) 空 紫水晶碎片×9
ancient_debris_1.json 黑曜石×4 钻石×1 远古残骸×1
ancient_debris_2.json 钻石×1 黑曜石×4 远古残骸×1
bee_spawn_egg.json 不死图腾×1 蜂蜜瓶×1 蜜蜂刷怪蛋×1
blaze_spawn_egg.json 不死图腾×1 烈焰棒×1 烈焰人刷怪蛋×1
diamond_from_charcoal.json 木炭×9 空 钻石×2
diamond_from_coal_and_charcoal.json 煤炭×9 空 钻石×2
zombie_spawn_egg.json 不死图腾×1 腐肉×1 僵尸刷怪蛋×1
zombified_piglin_spawn_egg.json 不死图腾×1 金剑×1 僵尸猪灵刷怪蛋×1
优化内容:
由于F4按键的雷达系统,会在部分场景下误触发(例如F3+F4的快捷键切换中)。目前已优化为可在按键设置中自定义键位,并添加开关命令:
新增命令列表
命令 说明 权限
/radar on 开启雷达 无
/radar off 关闭雷达 无
/radar toggle 切换雷达开关 无
/radar mode ai 切换到AI分析模式 无
/radar mode block 切换到方块定位模式 无
/radar config alpha <0.0-1.0> 设置UI透明度 OP
/radar config fontsize <0.5-2.0> 设置字体大小 OP
/radar config scandistance <1-16> 设置扫描距离(区块) OP
/radar config maxentities <5-100> 设置最大实体数 OP
/radar config scaninterval <10-200> 设置扫描间隔(tick) OP
/radar config reset 重置为配置文件值 OP
/radar config show 显示当前配置 OP
/radar help 显示帮助 无
关于该功能的配置文件如下:
配置文件 chaoswitch-radar.toml
[radar_settings]
# UI半透明背景的透明度 (0.0 = 全透明, 1.0 = 完全不透明)
uiAlpha = 0.23
# 界面文字大小 (0.5 = 缩小一半, 1.0 = 正常, 2.0 = 两倍大)
fontSize = 1.0
# 游戏启动时雷达是否默认开启
defaultEnabled = false
# 默认模式: AI_ANALYSIS 或 BLOCK_LOCATOR
defaultMode = "AI_ANALYSIS"
# 实体扫描距离 (区块数, 1区块=16格)
scanDistance = 4
# 实体列表最大显示数量
maxEntities = 20
# 方块定位扫描间隔 (tick, 20 tick = 1秒)
blockScanInterval = 40
如果你有好的想法或其他建议(只要不是太难的功能。因为我是“三脚猫”作者),目前仅能通过bilibili私信或视频下反馈
bilibili官网:https://www.bilibili.com/
作者空间:https://space.bilibili.com/502641633?spm_id_from=333.1007.0.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Axb71oHN:sig431kV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Axb71oHN:sig431kV"
}
