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1.1.0+26.2
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The living raise gates, and the war scars the earth.
SOUL GATES — build a closed frame of gilded blackstone in a vertical plane — ANY shape: an arch, a ring, a crooked door (diagonal joints seal). Touch it with a Charon's Obol: the coin is spent, and the gate draws the ghosts' own breath. Gates in the living world carry you to the graveyard arrival; graveyard gates carry you back through the gate you last used. Breaking the frame closes the door. Config: soul-gates (anyone by default — the obol is the price), soul-gate-min-area, soul-gate-max-area.
THE WAR LEAVES MARKS — every casualty paints the ground it fell on: fallen Keepers bloom sculk (a golem's grave sometimes grows a sensor that clicks at passing feet), fallen Restless are cleansed back to pale ground, the Wind leaves a fleck. Marks never touch stones, builds, or tributes — and when a field fills, its marks freeze forever: the war's permanent record. Config: war-marks.
The Restless rise armed — mismatched grave goods: chain, iron, and buried gold, swords up front and bows behind. Nothing they carry ever drops. Config: war-kits.
Two golems hold each yard now that the archers are armed. Config: war-golem-count.
Hand-built fence kit — new grave fields tile their fences from crafted pieces instead of plain pale oak, and the fence ring stands one block wider so edge graves never chew it. Plus a church touch-up, a plinth, and the spawn shrine join the shipped build set.
Fixes — the Broker no longer quietly clones himself when the graveyard sits unvisited (and both church NPCs now hold their exact posts, template-defined only); death and return portals wear the same SOUL breath as everything else that crosses; arrivals into Charon's Echo face the church; war-teams config knob for replay-mod filming compatibility.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vTzPC5B9:JGqYI8sT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vTzPC5B9:JGqYI8sT"
}

