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V1.1.1-data
Compatibility
Required content
Changes
CG V1.1.1
Added Additional Spawning System
- In order to help improve the poor spawn rates, additional monsters can spawn whenever a normal monster spawns
- More monsters won't spawn if the total amount of monsters in the world exceeds 256
Added Chems Guns Config Menu
- A custom config menu to controll various aspects of the pack
- Right now, only the raid can be adjusted throught this menu
- The config menu can be accessed by:
/function config:chems_guns
Added Raid Mode Disabled Option
- The raid is no longer mandatory
- When the pack is first loaded, users are asked if they want to play with the raid or not
Added Generic Proxy Mine
- A proxy mine that can be used if there is the raid mode isn't enabled, and thus no raid teams
Buffed Sculk Shrieker Echo Shard Drops
- Instead of having a 50% chance to drop 1 shard, the shrieker now has a 100% chance to drop 2-4 shards
Added Minecraft Recipes to Recipe Gve Function
- The recipe give function now gives players the Minecraft item recipes added by Chems' Guns
Tweaked Ender Eye Recipe
- The Eye of Ender recipe has been altered to cost two ender pearls and provide two eyes of ender
Tweaked Netherite Upgrade Smithing Template Recipe
- The recipe has been nerfed to require two diamonds in addition to the quarts and netheracks\
Tweaked Missile Barrage
- Doubled speed that rockets spawn, but halfed duration of barrage
Removed not_gbg Folder
- This was all unused legacy code and would populate the console with several unnessesary errors
Fixed Broken 2nd Rocket Recipe
- The bulk rocket recipe was broken.
- Additionally, the bulk rocket recipe has been grouped with the standard rocket recipe inside the crafting table
Fixed Broken Charged Bone and Greener Goop Textures
- The textures for the Charged Bone and Greener Goop wouldn't render properly
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Chems Guns - Resources V1.1.1.zip | Required resource pack | 29.09 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PEo8Enyx:rGgcDko1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PEo8Enyx:rGgcDko1"
}

