Tags
Creators
Details
2.9.0
Compatibility
Changes
Additions: -Crystalsynthesis ability draws hunger, saturation, and health from nearby end crystals. It also causes painful feedback if the crystal is destroyed while in use. -Dragon Bombs ability allows users to shoot dragon bomb -Dragon Breath ability allows users to breath dragon breath -Impact Resistance ability reduces damage from falling and flying into walls -Buff Purging drawback reduces duration of incomming buffs -Dragon Appendix grants Average Luck and Dragon Bombs -Dragon Heart grants Supernatural Health but Reduced Endurance --They can also be consumed for a surge of awesome power -Dragon Kidneys grant Supernatural Filtration and Buff Purging -Dragon Livers grant Supernatural Detoxification and Buff Purging -Dragon Lungs grant Poor Breath, Good Endurance, and Dragon Breath -Dragon Muscles grant Poor Strength, Supernatural Speed, Launching, and Slightly Reduced Endurance -Dragon Ribs grant Good Defense, Impact Resistance, and Slightly Reduced Endurance -Dragon Spines grant Good Nerves, Average Defense, Impact Resistance, and Slightly Reduced Endurance -Dragon Spleens grant Supernatural Metabolism and Reduced Endurance -Mana Reactors grant Crystalsynthesis -Ender Dragon Chest Cavities now contain all the above organs -Dragon organs and muscles can be salvaged to make dragon meat products, which grant strength and haste. If cooked, they provide Strength II and Haste II for a much shorter period. Changes: -Activated organs are now used via keybinding, V for utility abilities and R for attacks. These can be changed in the controls menu, as can bindings for individual abilities. -Chests in the Backrooms are much more likely to contain organs now, this rate can be configured. -Excess Filtration now reduces incoming poison duration
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eo1wLeXR:ZTqq3KJs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eo1wLeXR:ZTqq3KJs"
}
