All versions
1.1
Release
Chest Loot Rebalane [1.21.9-26.2]last month 18
Compatibility
Minecraft: Java Edition
26.2
26.1
1.21.9–1.21.11
Platform
Data Pack
Changes
Version 1.1
Loot Table Changes
- Ancient City: Major loot overhaul, bringing its rewards closer to the original vision for the structure while making its loot more varied and rewarding.
- Bastions: Increased overall rewards, with more Ancient Debris, Gold, and Iron. Added more valuable loot such as Diamonds and Enchanted Books while replacing some less useful equipment and rewards.
- Buried Treasure: Increased the chance of finding Nautilus Shells while slightly reducing the availability of Emeralds and Diamonds.
- End City: Added Experience Bottles and rebalanced Diamonds, Gold Blocks, and Phantom Membranes. Enchanted-book rewards were also reworked.
- Jungle Temple: Major loot rework with a greater variety of rewards. Added new equipment and rare rewards, while adjusting the availability of Enchanted Books and other treasure.
- Nether Fortress: Added Gold Blocks and increased the availability of Diamonds, Enchanted Books, Nether Wart, and Obsidian. Some armor and weapon rewards were reduced or removed.
- Pillager Outpost: Rebalanced common Iron and Arrow rewards and replaced the general Enchanted Book reward with a more specialized enchantment.
- Ruined Portal: Reduced the overall amount of loot found.
- Strongholds: Rebalanced loot toward common resources such as Bread and Bones while reducing the overall number of loot rolls. Ender Pearls are also slightly rarer to make progression through the Stronghold less straightforward.
- Trial Chambers: Supply chests now provide Oak Logs instead of Oak Planks, with various other adjustments to Chamber rewards.
- Savanna Village: Reworked several supplies and rewards, including more Emeralds and Bundles, while reducing Saddle availability and changing some common resources.
- Woodland Mansion: Increased the chances of finding Totems of Undying and Vex Armor Trims, with a slight reduction to Golden Apple availability.
Design Changes
- Enchantments and special rewards have been redistributed to give different structures their own themes and identities.
- Loot has been rebalanced around the difficulty and progression stage of each structure, making rewards feel more appropriate for when and where they are found.


