v3.0.0
Compatibility
Changes
**__Choup’s Drakvyrn Mod — (v3.0.0):__**
“The Overhaul Update”
🧱 General Changes:
- Rewrote the CurseForge description
- Cleaned and optimized the workspace (lighter mod)
- Changed creative tab order
- Updated tooltips (Ancient Ring, Ancient Egg)
- Changed and added some recipes
🐲 Drakvyrns:
- Completely revamped with new animations, AI, and mechanics
- No longer directly tameable — requires an egg to hatch and tame the baby
- Drakvyrns can now spawn as cute baby versions
- Increased knockback resistance
- Reduced shadow size
- Drakvyrns now bite and set targets on fire
- Rebalanced stats (buffed overall)
- Fire variants now use the “On Fire” effect (burns indefinitely)
- Colors are now defined by the biome they spawn in
- Purple Drakvyrn is now End-exclusive and the most powerful variant, shooting Ender Dragon fireballs
- Renamed Blue → Warped Drakvyrn, Crimson → Amaranth Drakvyrn
- Added new particles for some variants
🐉 Draklets:
- Now a single unified entity, functions as before
- Reworked AI
- Adjusted hitbox and drops
- Added Draklet Armors
- Now affected by lightning (no longer immune)
🧊 Drozen:
- Faster taming process
- Slightly improved health and attack
- Removed “rideable” text from name
🌊 New Creature — The Drakthal:
- New aquatic drake species
- Can be tamed with Coral Treats
- Comes with unique items and related content
🌍 Structures & Worldgen:
- Structures now spawn in modded biomes
- Drakvyrn Hand Structure now only spawns in mountains, hills, and forest biomes
- Structure rarity and frequency rebalanced (more common overall)
- Updated and optimized existing structures
⚙️ Gameplay & Balance:
- Poisonous Enchantment now works on swords
- Fixed spear duplication bug
- Improved Ignition Staff
- Added biome-specific tags
- Increased compatibility with Better Combat
- Adjusted Sandy Toxin effect
🔊 Visuals & Audio:
- Updated multiple textures and sounds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NvdzrQE6:OUhMKFle"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NvdzrQE6:OUhMKFle"
}

