Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
1.19.2
1.18.2
1.16.5
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Details
Licensed MIT
Created 2 years ago
Updated 4 days ago
Changelog
The entire mod has been rewritten from scratch. The amount of changes from the combination of switching to Accessories, switching to NeoForge, and updating to 1.21.1 were so large that I felt rewriting the mod would be easiest.
A lot of things are different, even if only slightly.
Major Changes:
- Now uses Accessories instead of Curios.
- Essence of Ascension is no longer crafted, but instead obtained from Ominous Vaults, making it actually interesting to obtain.
Changes:
- All looted items: Separated into their own loot tables in cases where it made sense.
- Golden Heart: Removed max health modifier, now grants Absorption II. Due to the removal of Body as a default slot, now equipped in the Back slot.
- Glass Shield: Completely cancels the damage attack, instead of setting it to zero. Uses the vanilla cooldown system. Due to the removal of Body as a default slot, now equipped in the Back slot. Recipe no longer uses Popped Chorus Fruit, removing the end gating.
- Ward Crystal: Recipe now uses Blaze Powder.
- Shadow Charm: With the addition of Shoes as a default slot, they have been given their old name and design back: the Shadow Treads. They also now increase the speed attribute instead of giving the effect. Recipe now uses less Echo Shards and no Ender Pearls, but uses Leather Boots.
- Duality Rings: Recipe changed to be much less complex, now only using rings, dyes, and a Chroma Shard.
- Friendly Fire Flower: Now absorbs fire damage instead of giving fire resistance. Thorns damage immunity costs no durability. Cannot break, recovers durability slowly over time. Recipe changed, now uses a Netherite ingot and Blaze Powder alongside an Orange Tulip (instead of a Torchflower, because the Torchflower was too expensive).
- Lunar Crystal: Now has a safe fall distance modifier, defaulting to +3. No longer dropped from Endermen.
- Cryo Ring: Adds to the freeze timer directly. No longer allows the wearer to stand on powder snow, but still grants freeze immunity. Snow Golems built by a Cryo Ring wearer now inherit the increased snowball damage.
- Bubble Amulet: Now has a durability bar which replaces the previous cooldown system. This durability bar refills over time and fully depletes when the amulet refills air. The amulet will refill an amount of air proportional to its remaining durability. Also, only applies Bubble Panic while actually drowning (air < 0 and no durability remaining on amulet). Now obtained from Warm Ocean Ruins instead of dropped by Drowned.
- Momentum Stone: Now always affects friction.
- Advancing Heart: Can no longer be configured to account for advancements without a display. Recipe modified slightly.
- Thunderguard: No longer buffs Channeling. Blame data-driven enchantments for that one.
- Super Curios: Renamed to Super Accessories. Functionally identical. All Super Accessories now explicitly state their incompatibilities.
- Diamond Heart: Now uses durability for its cooldown.
- Shield of Undying: Completely reworked. Now briefly delays the wearer's death, making them invulnerable for a few seconds before killing them for real. It's enough time to get your belongings into a safer location, or maybe get revenge on what killed you, but not much more.
- Prismatic Crystal: No longer functions as a Carved Pumpkin. This is somewhat related to a mob in a future version changing how worn pumpkins work, but also partially due to Accessories being weird when it comes to "ender masks". Recipe modified slightly.
- Ascended Star: Recipe modified, now simply uses a Nether Star and Essence of Ascension.
- Totem of Necromancy: No longer uses a Mob Effect. Always grants two levels of looting. Uses a tag to control what mobs can be affected by this item, which by default excludes players and bosses. Should hopefully fix the bug with Aether's bosses (even if it was really funny to see Slider tear apart the arena.)
- Harpy Feather: Can no longer be equipped. Uses the player's jump strength attribute, meaning it scales with Jump Boost. Doesn't really fit in the mod anymore, but it stays for legacy reasons.
- Polychromatic Feather: Reworked, now allows for three midair jumps instead of applying slow falling.
- Vital Stone: Nerfed, now only regenerates once every 5 seconds. Now crafted, because the old method of obtaining was janky and felt too rare.
- Cosmicola: Reworked, now permanently increases Charm slots by 1.
Removals:
- Enchanting. This is the big one. I felt the ability to enchant chromatic items was rather half-baked, and it was annoying to support. It also scaled horribly in conjunction with certain mods (looking at you, Apotheosis) to where the regular curios could become objectively better than the super ones.
- Curse of Chromatic Twisting. Same reason to why enchanting was removed, most curse effects were really bad and it made it harder to make new items. I am willing to reimplement the curses as their own accessories if anyone really wants a certain effect to return.
- Chilled effect. The Cryo Ring now simply adds to the freeze timer directly.
- Inferno potions. They didn't do enough to justify keeping. The effect still exists, now exclusively applied with the Vicious Inferno Flower.
- Cursed Revival. Now controlled using persistent data, which should hopefully be less jank.
- Spatial effect, due to the Cosmicola rework.
- Challenge/Utility classifications. These are still used internally as package names to make things less cluttered, and "challenge" still exists as a rarity that colors certain accessory names in red, however all other references to them are gone.
- The Viewer Item. It did nothing. No one will miss it.
- The Chroma Salvager. It was a weird mechanic that made getting Chroma Shards way easier than it was supposed to be.
- Both Patchouli books. Now that items have tooltips, these were pointless and annoying to maintain. Good riddance.
- Champion's Catalyst and Chromatic Upgrade Smithing Template. The former was to make Essence of Ascension less stupid to get, the latter was an emergency band-aid fix caused by 1.20 changing how the smithing table worked. With recipes being reworked, both are unnecessary now.
Files
Metadata
Release channel
ReleaseVersion number
2.0.0Loaders
Game versions
1.21.1Downloads
24Publication date
January 15, 2025 at 3:01 AMPublisher
ChromaNyan
Owner