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Creators
Details
Licensed GPL-3.0-or-later
Published 9 months ago
Updated last week
All versions
2.0.0
Release
Version 2.0.0 - BRAND NEW MOD WOWZAS8 months ago 47
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Fabric
Supported environments
Client-side
Changes
CHUD 2.0.0 Changelog
Added:
- 1.21.10 support
- New completely custom config GUI
- Rewritten HUD displays using new drawing library (with new customization!)
- Performance improvements (due to new drawing library, about 15-20% overall)
- Drill Fuel display (displays the current fuel in the held drill, only appears when drill is held)
- Titanium Notifier (notifies when titanium spawns or is detected nearby) (requested feature)
- Commission session tracker (track commissions completed in a set session) (requested feature)
- Custom Waypoints (Set waypoints within any mining island, useful for gemstone routes, and other mining routes!) (requested feature)
- Added toggle to waypoints to switch between: global -> appears everywhere you go in the islands (useful for marking locations) range -> set a custom block range that you want the waypoints to stop rendering at (useful for location specific routes as to not clutter the HUD)
and much more, check it out for yourself!
Fixed (Bugs and Internal Issues):
- Edge case handling in cases where user may not have widgets enabled in the tab list within dwarven mines or crystal hollows
- GUI rendering elements outside of the window when scrolling
- Added warnings on HUD module displays informing that you need the widget enabled for it to work properly
- Removed stat symbols from stat display as the symbols do not exist in the current font
- Removed titanium notifier “Test notification” setting
- Fixed padding between description, and toggle elements to be more symmetrical/even
- Internal code re-organization
- Colour pills rendering rectangle artifact when opacity was lowered to < 90
- Fixed ability to click and toggle settings when a colour picker window was open
Report all bugs in the discord server please and thank you!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:L6zlFlSg:BBn4qadz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:L6zlFlSg:BBn4qadz"
}

