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2.0.4
Compatibility
Changes
CHUD 2.0.4 Changelog
Added:
NEW Commission Session Keybind!
You are now able to set a keybind in the vanilla settings, to start and reset a commission session!
NEW Block Highlight!
This will highlight the block you are currently looking at. With fill and outline modes, aswell as irregularly shaped block wrapping! made this as i wanted to replace having a whole mod for this 1 feature
NEW Revamped Performance HUD!
Display your FPS, TPS, Ping, and System time, all in one compact, sleek HUD!
NEW Outline Modes: Corners and Brackets!
Corners: This mode will render an outline on just the rounded corners of the HUD elements! Brackets: This will render a "bracket" style outline around HUD elements!
NEW GUI Themes!
A few preset themes have been added: "Royal" (the current blue and gold theme) "Futura" (dark grey and purple/lilacs) "Emerald" (ranging shades of green) "Mocha" (different shades of brown, and white) Custom theme support will likely be added in a future update!
NEW Inventory Viewer!
This will show your inventory as a HUD element!
Misc features have a slight new behaviour -> all toggles appear as one big pill, let me know if this makes it easier to see/differentiate. If so, i will add this behavior on all settings!
Fixed/Changed:
- Changed Waypoint tag scaling calculation, should clutter the screen less now.
- You can now click and drag on the side bar, to navigate through the menu without scrolling lots.
- (MAJOR) Changed commission session counter to detect chat messages for completed commissions, should actually update more consistently now.
- Fixed/added location check for commissions, so "goblin slayer" fraction amount will be accurate on both islands.
- Added missing images to mineshaft explorer, and suspicious scrap commissions.
- Fixed wrong java math function used for powder calculation, resulting in them displaying "+0" when sufficient powder was spent.
- Fixed position and scale screen not getting right-side bounds for drag limits properly.
- Fixed/added padding on each screen edge, so that outlines will no longer go off the screen by a pixel or 2 when putting elements against the screen edges.
- Fixed "Sandwich" outline mode drawing the lines past the background, looks alot better now.
- Fixed dropdown menu text not being centered in the preview.
- Fixed color preview pills showing full opacity when the alpha slider was at 0.
- Added a general "Enabled" toggle for the performance HUD.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:L6zlFlSg:YQNW6v6f"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:L6zlFlSg:YQNW6v6f"
}

