
Cinchcraft Legacy Version
Cinchcraft is a vanilla+ mod with tons of new features. It currently adds new blocks, items, and structures, as well as miscellaneous stuff like new wandering trader trades and new recipes. Cinchcraft is still under development!
Tags
Creators
Details
0.14-1.21.1
Compatibility
Changes
Changes:
- Added a 50% chance for a MASSIVE dungeon to spawn under the ruined tower structure! There is a 100% chance for a dungeon to spawn under ruined bases of the ruined tower structure.
- Added a new version of the ruined mob grinder structure for badland biomes.
- Added a new floor one variant and a new ruined tower base variant to the ruined tower structure. Tweaked and fixed all of the ruined tower floors.
- Added cracked tuff bricks which comes with stairs, slabs, and walls.
- Fixed/tweaked/upgraded/recoded pretty much every cinchcraft structure.
- Fixed a ton of chest loot tables in structures.
- Rebalanced ruby armor.
- Added recipes for uncrafting iron and copper doors/trapdoors back into ingots.
- Remade polished calcite and dripstone textures.
- More carrot seeds spawn in shipwreck supply chests now.
- Tweaked some of the chances for custom loot to spawn in vanilla structure chests.
KNOWN ISSUES IN THIS VERSION:
- The recipe for crafting polished deepslate for some reason does not get replaced by cinchcrafts custom recipe. I have spent way too much time trying to fix this already and don't want to put off the release of this update any longer. As far as I can tell it is an issue caused by forge so I can only hope it gets fixed in a future forge version.
- Generation of ruined tower structures with a dungeon under them can sometimes be a bit messed up.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8Q3N8so2:SDh5kh8l"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8Q3N8so2:SDh5kh8l"
}
