Tags
Creators
Details
Licensed MPL-2.0
Published 4 days ago
Updated yesterday
All versions
2.0.28
Release
Cinewolf Autodirector 2.0.28yesterday 6
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
2.0.28 - 2026-07-28
- Flashback 0.42.1 is now the supported editor target (Minecraft 26.2)
- Gradle / Modrinth dependency:
0.42.1(HkyawEi6) - Compatibility gate: full editor integration on exactly 0.42.1
- Other
0.42.xand legacy0.41.xremain experimental (API surface assumed, risky mixins off) - Docs, README suggest version, and localization strings updated for the new pin
- Flashback 0.42.1 notes: fixed incorrect replay export speed
- Gradle / Modrinth dependency:
2.0.27 - 2026-07-28
- Aircraft camera follows flight direction, not passenger free-look
- When the subject is riding a vehicle, analysis samples the mount’s yaw/pitch, expands the BB to the vehicle, and tags
pose.entityTypewith the mount id (so plane providers match) - New
VehicleMotionhelper: forward prefers 3D travel velocity, then body yaw+pitch — never “player looking sideways while plane flies north” - Vehicle Profile / Follow / Chase / Side Tracking use flight-aware forward (and aircraft up) so wing/chase shots track the nose
- Regression: velocity-over-look, nose-up pitch, passenger+plane type → AIRCRAFT
- When the subject is riding a vehicle, analysis samples the mount’s yaw/pitch, expands the BB to the vehicle, and tags
2.0.26 - 2026-07-28
- Ridden vehicles no longer vanish during CLIP occlusion (planes, boats, minecarts, mounts)
- Entity clip used to hide anything whose AABB contained the subject’s eyes — so sitting in a plane always deleted the plane
- Mount / same root-vehicle tree / passengers are never hidden; cockpit BB containing subject eyes is also kept
- Segment test no longer treats
contains(subjectEye)as an occluder hit
2.0.25 - 2026-07-28
- False Block Placement flood — montage no longer labels ambient world updates as building
- Ignore block capture during Flashback fast-forward seeks (in addition to snapshot reconstruction)
- Reject large multi-block section packets (chunk/section rebuild signature)
- Require a nearby player (or breaker) actor; actorless air→block packets are dropped
- Detector also ignores actorless placement/destruction as defense in depth
- missing_target path failure — sparse analysis samples no longer abort camera path generation
SampledTargetPoseResolverholds the nearest known pose at edges / single-sample windows instead of returning empty- Dimension gaps and out-of-range ticks hold rather than hard-failing the shot
2.0.24 - 2026-07-28
- Cinematic camera lock — killed continuous player zoom in/out ("breathing") seen on follow/chase/flight shots (e.g. parachute clips)
- Path smoother now temporally filters focus distance (camera↔subject radius), not only direction/aim
- Camera is always rebuilt on the final look-at with the smoothed radius (no accidental framing zoom from aim/position mismatch)
- Motion limiter caps radial zoom rate (~3.5 blocks/s) and FOV rate (~12°/s) inside a shot
- Follow / Chase / Side Tracking reproject free-space lag onto a framing sphere so lag rotates instead of pumping scale
- Vertical 9:16 pull-back is max-filtered and rate-limited so bound flicker (elytra/parachute) cannot pump zoom every sample
- Close-detail depth micro-move reduced from ±12% to ±4%
- Regression coverage for alternating radius breathing, intentional dolly preservation, radial/FOV rate limits, and framing scale hold
2.0.23 - 2026-07-27
- Added watermark size control for the top-right TV logo (scale 0.4–7.5, default 1.0)
- Size applies to montage editor preview and Flashback export frames
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZXXeHbJ:JK232czU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZXXeHbJ:JK232czU"
}

