All versions
1.1.0
Release
CityChan's RNGdle 1.1.04 months ago 26
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.1.0 - The Config Update!
New
- Added world-specific config file saved at world/serverconfig/citychanrngdle.json
- Added /rngdle admin config command tree (OP only):
- list tiers / list effects — view all current config values
- get tier <TIER> / get effect <EFFECT> — inspect a specific entry
- set tier <TIER> weight <int> — adjust tier draw weight
- set effect <EFFECT> enabled <bool> — enable or disable an effect
- set effect <EFFECT> tier <TIER> — move an effect to a different tier
- set effect <EFFECT> weight <int> — adjust per-effect draw weight within its tier
- set effect <EFFECT> amplifier <int> — set effect level (0 = level I, 1 = level II, etc.)
- set defaultOptedIn <bool> — set whether new players are opted in by default
- set preset <VANILLA|DEFAULT|KRIHCITY> — apply a config preset
- save — write in-memory config to disk (so it persists over restarts)
- Added /rngdle admin reload — reloads config from disk without restarting
- Added preset system:
- VANILLA — disables all custom mod effects and inside joke flavor texts, resets everything else to defaults
- DEFAULT — restores all default values, inside joke flavor texts off
- KRIHCITY — restores all default values, inside joke flavor texts on
- Presets always fully reset tier weights, effect enabled states, weights, and amplifiers before applying
- Added flavor texts shown on roll reveal toggle for all tiers
- Added 8 new vanilla effects, all disabled by default — enable individually via config commands:
- Saturation (Godtier) — player never needs to eat all day
- Health Boost (Good) — extra max hearts; amplifier controls how many
- Absorption (Good) — temporary yellow hearts; amplifier controls how many
- Trial Omen (Bad) — affects trial chambers only
- Nausea (Hell) — screen wobble all day
- Poison (Hell) — damage over time, stops at 1 HP
- Wither (Hell) — damage over time, can kill, bypasses armor
- Levitation (Hell) — floats the player upward all day
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kbpEB0yM:Y4tWTveE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kbpEB0yM:Y4tWTveE"
}

