Compatibility
Minecraft: Java Edition
26.1.x
1.21.1–1.21.11
1.20.1–1.20.6
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 4 months ago
Changelog
[1.0.0-release]
Fixed
- Smarter mob flee behavior: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge.
- Totem-zone entry is now correct: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim.
- Mob Flee AI settings UI cleanup: Removed the empty expandable
Mob Flee AIsection inInGameSettingsGui. For now, this feature is exposed as a single toggle only.
Added
- Combat panic visual feedback: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time.
Changed
- Major Architectury refactor (full 1.20-1.21 line): This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge.
- Version support is now explicitly standardized by port range:
1.20.1(Fabric + Forge)1.20.2-1.20.4(Fabric + Forge)1.20.5-1.20.6(Fabric + NeoForge)1.21.1(Fabric + NeoForge)1.21.2-1.21.3(Fabric + NeoForge)1.21.4(Fabric + NeoForge)1.21.5(Fabric + NeoForge)1.21.6-1.21.8(Fabric + NeoForge)1.21.9(Fabric + NeoForge)1.21.10(Fabric + NeoForge)1.21.11(Fabric + NeoForge)
Note
- Out of beta: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
Dependencies
Files
civillis-fabric-1.0.0-release+mc1.21.10.jar(7.17 MiB) Primary
Metadata
Release channel
ReleaseVersion number
1.0.0-releaseLoaders
Fabric
Game versions
1.21.10Environment
Client and server, required on both


