All versions
1.5.0
Release
Classic Combined 1.5.03 weeks ago 41
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog (1.5):
MAIN CHANGES:
- Added Ocean biome that generates in large areas of water
- Added Hell biome that usually generates near Deserts and Mountains
- Added Copper Ore (generates in Forests, Rain Forests, Plains, and Deserts (most common in deserts))
- Added Zinc Ore (generates in Deserts and can only be obtained with a gold tool)
- Gold Ore now only generates in the Hell biome
- Added Copper Ingots
- Added Zinc Ingots
- Added Brass Ingots (crafted from Copper Ingots and Zinc Ingots)
- Added Copper Tools as a new tool tier between Stone and Iron
- Copper Tools will drop items directly into your inventory rather than on the ground
- Added Copper Arrows
- Added Brass Tools as a replacement for Gold Tools old functionality
- Brass Tools are very effecient tools
- Buckets are now crafted with Copper Ingots rather than Iron Ingots
- Added Copper Blocks and Polished Copper Blocks
- Copper Blocks will oxidize over time if exposed to Air or Water
- Added Zinc Blocks and Polished Zinc Blocks
- Added Brass Blocks and Polished Brass Blocks
- Added new Block Sounds to all Metal Blocks
- Added Copper Plate Armor
- Added Brass Plate Armor (replacing Gold Armor)
- Removed Gold Armor
- Added Bloodstone, Cobbled Bloodstone, and its Polished variants
- Added Bloodstone variants of Ores
- Bloodstone and Cobbled Bloodstone generates in the new Hell biome
- Added Limestone, Cobbled Limestone, and its Polished variants
- Added Limestone variants of Ores
- Limestone generates in Desert Biomes
- Added Tar and Tar pits that generate in Hell
- Added Hardened Tar which is obtained when tar sits in a cool biome during Winter
- Added Tar Piece which is used to keep blocks from aging
- Added Fossils that generate rarely underground and commonly in Hell
- Added Pyramids that generate in Deserts
- Keys are now obtainable in Survival and have a use
- Added Mummy boss that can only be killed with a Gold weapon
- Added Mummy Chests which generate in a Pyramid and spawn the Mummy boss
- Added Ancient Spiders that spawn when the Mummy is attacked and drop Rope on death
- Added Locked Barrels that generate on Bedrock Altars and require a Key to open
- Added Crafting recipe for Stone Lights
- Added Zombie Pigman that spawns in Hell
- Added Pigs that spawn in Forests, Rain Forests, and Plains
- Added Flesh that drops from Zombie Pigmen and Pigs
- Reworked Bundles to be a block that can be picked up
- Added Hell Creepers that spawn somewhere obvious based on their name
- Reworked Heavy Core to break most block beneath it rather than decrafting Blocks
- Reworked Advancements into 3 groups (Progression, Mechanics, and Score)
- Reworked Creative Tabs
- Reworked basic Hostile mob spawning:
- Creeper will only spawn on the surface at night like before
- Zombies will spawn in low light levels from y32 and higher
- Underground Zombies will only spawn from y32 and lower
- Skeletons will only spawn from y32 and lower
SMALLER CHANGES:
- Changed tool requirements for a few blocks
- Fixed Placed Sulpher deleting blocks when placed
- Winter Leaves loottable has been adjusted again
- Quivers now have 15 slots of space rather than the 9 before
- Spikes now output one spike per recipe rather than 2 (will probably be reverted eventually)
- Zombies will now spawn wearing Cloth Armor rather than Iron Plate Armor
- Iron Armor has been renamed to Iron Plate Armor
- Arrows have been renamed to Iron Arrows
- Patches of Sulpher Blocks are now smaller
- Score no longer increases when smelting or crafting (due to easy score farming abuse)
- Obtaining an advancement for the first time will now grant 10 extra score (except score advancements)
- Bedrock Altar loot will now always have at least 1-2 Bedrock tools as loot
- Changed how Arrow damage is calculated and applied (allowing better control over specific arrow damages)
- Underground Zombies now have slightly less health and walk slightly slower than before (L miner zombie debuff)
- Skeltons now have slightly more health
- Using a Respawn Locator no longer leaves a block of Obsidian behind
- Ores are now grouped in the Furnace recipe book
- Removed the "(+2 attack points)" message when attacking a mob (the extra score is still applied, just the extra message is removed)
- Bundles and Quivers can no longer be put into a Bundle
- Tweaked a bunch of textures (mostly item textures)
- Text displayed from a Label now has a text shadow like all other overlay text
- Fixed Mushroom Stew giving way too much saturation
- Mummies will despawn in Water preventing the ability to cheese the fight
- Copper Ore generates most often in Deserts
- Iron Ore generated most often in Hell
- Updated a few texture file names to match their in-game counterpart
- Zombie Pigmen and Pigs will now shiver in Winter
- Increased durabilty of Shears
- Fixed attack speed of the Fire Striker (like anyone cares rolls eyes)
- Hitbox of Fences have been lowered to better match their model
- Underground Zombies will now commonly spawn with a Copper Pickaxe rather than a Stone Pickaxe
- Apparently theres a Silksong reference, but I've never played that game
- Most recipes that use Cobbled Stone now accept Cobbled Bloodstone and Cobbled Limestone
- Most recipes that use Stone now accept Bloodstone and Limestone
- Polished Sandstone now uses the correct Polished Stone Sounds
- Bundles are no longer stackable
- Bedrock Altar loot will now have anywhere from 64 to 256 Fake Bedrock blocks
- Fixed a bug where blocks broken above Fake Bedrock would not drop
- wait that's it? FINALLY
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ggYy7OV2:OasjKUyx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ggYy7OV2:OasjKUyx"
}

