All versions
1.6.0
Release
Classic Combined 1.6.03 weeks ago 77
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog (1.6):
MAIN CHANGES:
- Updated to mc26.1
- Added Lapis Lazuli stone that will generate near water
- Added Raw Copper Nuggets, Raw Iron Nuggets and Raw Gold Nuggets
- Added Copper Nuggets, Iron Nuggets, Gold Nuggets, Zinc Nuggets and Brass Nuggets
- Added Raw Copper, Raw Iron and Raw Gold
- Copper Ores, Iron Ores and Gold Ores will now drop a Cobbled Stone and 1-2 Raw Nuggets
- Metal Tools and Armor are now crafted with Ingots instead of Blocks
- Changed a ton of recipes to balance out the new progression
- Tweaked Ore textures to be more visible in certain Stones
- Ores will now mostly only generate in caves, making caving the optimal mining strategy
- Added Ladders
- Added Bars for every metal (Copper, Iron, Gold, Zinc, Brass)
- Added Panes (vertical slabs) for every block that has a Slab and Stair variant
- Edited Mob spawning rules slightly
- Obsidian and Glowing Obsidian generates more often now
- Added Magma which can be found underground in Hell biomes
- Added Cooled Magma which can be crafted in order to make Magma and Lava renewable
- Added Polished Magma and it's variants which is crafted from Cooled Magma
- Hell Creepers now spawn during the daytime
- Locked Barrels will now be replaced by an Unlocked Barrel after being opened
- Added Gamerule that allows Unlocked Barrels to regenerate loot and re-lock after time (default: 15 days) (default: false)
- Added Bedrock Nuggets and Bedrock Chunks
- Fake Bedrock can now be crushed by a Heavy Core and will drop Bedrock Nuggets
- Fake Bedrock can now be crafted with Bedrock Nuggets and Stone
- Zombies and Underground Zombies will now drop Flesh when killed
SMALLER CHANGES:
- These blocks are now waterloggable:
- Bedrock Core
- Mummy Chest
- Spikes
- Leaves
- Bundle
- Added a rare underground structure that resembles the Backrooms
- Edited a few textures
- Added a Corrupted Rose that generates in the new underground structure
- All Bloodstone blocks are now in the infiniburn tag
- Added recipes for Polished Bone Blocks (oops)
- Removed unused state properties on blocks that didn't use them
- Gravel will now generate in the Ocean biome rather than Sand
- Removed Mystery Player
- A few sounds now use pitch variation to avoid being too repetitive
- TNT now makes a sound when ignited and emits particles
- Beacon particles and Mud drying particles are now client-side
- Fixed one side of the Desert Pyramid now matching the other 3 sides
- Fixed doors not generating correctly in Desert Pyramids
- Desert Pyramids have had Structure Voids added to them that keeps them from destroying huge chunks of land when generating
- Added progression Advancement that explains that using a Gold Tool on an ore will allow that Ore to be smelted directly into an ingot
- Added mechanics Advancement that explains how to obtain Bedrock Nuggets
- Mud now only dries during the day and if exposed to the sun
- Items dropped from a Heavy Core will no longer be thrown nearly as far
- Added a command (barrel_regen_time) that allows you to set how long it takes for a Barrel to reset it's contents
- Edited how some blocks appear on maps
- Mobs will now pathfind over Spikes, Leaves, Tables, Trapdoors, Fences, Bars, and Bundles
- Stone Copper Ore has been made slightly more common
- Fire Patches from a killed Hell Creeper now spawn Fire on any block rather than just Bloodstone
- Hell Creepers now produce a smaller, more condense patch of Fire when killed
- Decreased Hell Creeper spawn weight
- Decreased Creeper spawn weight
- REMOVED Herobrine?? nooooo....
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ggYy7OV2:Hal6SLAs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ggYy7OV2:Hal6SLAs"
}

