All versions
2.1.0
Release
Clicker-Mod-2.18 months ago 192
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Forge
Supported environments
Client-side
Changes
Changelog
Version 2.1.0
TL;DR: The mod has been mostly overhauled with improved performance, more features, and numerous bug fixes. It now runs better and provides more control over sound triggers.
Added
- Sound Randomization: Random sound selection from customizable pool
- Statistics Tracking: Track trigger word usage and player trigger counts with persistent storage
- Manager Classes: Separated sound and statistics logic into dedicated manager classes
- Performance Optimizations: HashSet caching for whitelist/blacklist lookups (O(1) instead of O(n))
- Sound Pool: Configure multiple sounds for randomization
- Shutdown Hook: Gracefully saves statistics on game exit
Changed
- Exact Word Matching: Triggers now match complete words only, not substrings (e.g., "click" won't match "clicked")
- Thread Pool: Sound playback now uses ExecutorService with fixed thread pool instead of creating new threads
- Better Error Handling: Improved cleanup for audio resources
Commands
/clckrm Random <on|off>- Toggle sound randomization/clckrm Pool <sound1,sound2,...>- Set random sound pool/clckrm Stats <on|off|word|pl|clear>- Manage statistics tracking/clckrm List- Now shows built-in vs custom sounds
Bug Fixes
- Fixed server messages triggering sounds when whitelist is disabled
- Fixed blacklist and whitelist not working properly
- Fixed self ignore feature not functioning
- Fixed bug where Hypixel guild chat would incorrectly capture guild rank as part of username
- Fixed sender name extraction for various chat formats (brackets, ranks, prefixes)
- Fixed memory leaks from unclosed audio streams
- Fixed whitelist/blacklist mutual exclusion (adding to one now removes from the other)
- Improved trigger parsing to handle edge cases and whitespace
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MalAsPdL:yCJWgyfx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MalAsPdL:yCJWgyfx"
}
