1.2.0
Compatibility
Required content
Changes
1.2.0
Fixes
-
fixed chain anchorpoint block sometimes was invisible
-
fixed custom anchorpoint block models were invisble with certain mod combinations
-
fixed custom anchorpoint block models were full bright with no shading when not using shaders
-
fixed custom anchor girder wasn't colorable
-
fixed custom anchorpoint models sometimes rendered as default models when the world first loads
-
fixed styling coaster track with #000000 to work (it gets autochanged to #010101 so it doesn't turn white)
-
changed RMC tracks again to be slightly more realistic and line up better
-
fixed Premier Rides Tall Spine track style texturing
Additions
-
added support for individual track tie color and 2nd rail color on any track type
-
added some swap buttons in the menu to more easily swap colors between rails, etc
-
added extras sub menu in coaster style menu:
- "Skip Every Other Tie" (if you want the ties to be more spread out)
- "Reverse Tie Direction"
-
added new textures for the coaster style and anchor style tools (they don't really mean anything I just had fun drawing them)
New Track Styles
- Arrow
- 4D (Double Spine)
- 4D (Single Spine)
- Swinging Suspended (should be used with the skip every other tie option)
- Mack Rides
- Water Coaster
- Water Coaster Flat Truss
- Water Coaster Tri Truss
- Water Coaster Channel (very basic but works -- for the slow water parts)
- Bobsled
- Bobsled Lift Hill
- RMC
- Raptor
- I-Box Steel (has smaller ties)
- Steel Lifthill (lifthill structure found on newer RMC I-Box coasters)
- Togo
- Steel
- Schwarzkopf
- Steel
- Loop
- Loop Truss
- Other
- Log Flume
- Log Flume Wide
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CXohJaWn:dr8YaB54"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CXohJaWn:dr8YaB54"
}

