All versions
1.0.0
Beta
Cobble Too-Hot 1.0.07 months ago 255
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Dedicated servers only
Required content
Changes
First Release!
Features Include (everything is configurable):
- Pokémon proximity affects Tough As Nails temperature (ICY/COLD/NEUTRAL/WARM/HOT)
- Per-species overrides via perPokemon
- Optional per-type fallback via perType
- Dual-type handling (averages the two type influences)
- Radius-based scanning (radiusBlocks)
- Safety cap on combined influence (maxTotalShift)
- Scan throttling for performance (updateIntervalTicks)
- In-game commands: /cobbletoohot status, /cobbletoohot reload (perm 2), /cobbletoohot debug (perm 2)
- Customizable command text via messages.json with & and &#RRGGBB color codes
- Works on both Fabric and NeoForge builds with identical behavior and shared config paths
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gh3Ljc1f:X5cZ8DwS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gh3Ljc1f:X5cZ8DwS"
}



