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Details
Licensed MPL-2.0
Published 7 months ago
Updated last month
All versions
1.3.0+1.7.0
Release
Cobblebase 1.3.0+1.7.07 months ago 64
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
Fabric
Supported environments
Client and server
Changes
[1.3.0] - 2026-04-04
Admin GUI — In-Game Species Skill Editor
/cobblebase admincommand opens a two-pane admin screen (OP level 2 required)- Left pane: Searchable species list showing ALL loaded Pokemon including fakemons
- Right pane: Skill editor with checkbox toggles and proficiency stars (1-5)
- Live updates — changes take effect immediately without restart
- Persistence — custom assignments saved to
cobblebase_species_overrides.jsonper world - Reset to Default — reverts a species to built-in assignments
- Fakemon support — assign skills to any species, even those without built-in data
- Add new species — type a Fakemon name in the search bar and click "+ Add" to create it
- Pokemon sprites in the species list with fallback for unknown species
- 3-column skill grid — skills displayed in a compact 3-column layout per category
- 0.75x font scaling — consistent compact text across all panels
- Click+drag scrollbars — both panels have functional draggable scrollbars
- Buff particles disabled — player particles from aura buffs (speed swirls, haste glitter etc.) removed
Fakemon Pack Support — 7,430 New Species
Built-in skill assignments for 5 popular Fakemon mods:
| Pack | Species |
|---|---|
| Lively Mons | 59 |
| Alatias Fakemon Pack | 87 |
| Laser's Fakemon Pack | 53 |
| Wilbayan's Fakemons | 37 |
| Gravelmon | 7,194 |
Skills auto-assigned by typing, base stats, and BST tiers:
- BST 600+ (Legendary): Recruiter, Lucky Charm, Aura Boost, Prof 5
- BST 570+ (Pseudo): Aura Boost, high Mentor
- BST 530+: +2 proficiency bonus
- BST 480+: +1 proficiency bonus
Balance & Immersion
- Standardized cooldowns — All jobs use 300s base cooldown (Prof 1: ~8 min, Prof 3: 5 min, Prof 5: ~1.7 min)
- Harvester cooldown — 60s base (Prof 3: 60s, Prof 5: 20s)
- Legendary Recruiter cooldown — 540s base (Prof 1: 15 min, Prof 5: 3 min)
- All loot table item counts halved — reduced item spam across 27 loot tables
- Mining: 1 drop per cooldown — no more burst looting after cooldown
- Swim speed capped — Water mons limited to 0.15 swimSpeed
- Idle wandering — All mons wander randomly (15 block radius) when idle
- Cry sound cooldown — Max 1 cry per 60 seconds per Pokemon
- Default cry volume — 80 → 30
- In-GUI mute button — 🔊/🔇 toggle in top-right corner
- "Auto" renamed to "Idle" — does nothing, only passive buffs remain active
- Growth Aura nerfed — pulse 3s → 30s, crops per pulse 2-16 → 1-3
- Honey loot reduced — 40% 1 comb, 15% 2 combs
- Diving job removed — will return improved in future update
Bug Fixes
- Item dupe glitch — Gatherer claims items immediately on targeting
- Skill selection reset — no longer resets to "Idle" on tab switch or scroll
- Idle actually idles — null assignment no longer runs all skills
- Farfetch'd crash — special characters in species names no longer crash GUI
- Mining burst loot — was re-rolling every 8s after cooldown, now 1 roll per cycle
- All cooldown formulas standardized — Mining, Finder, Scout, Harvester had custom broken formulas
- Gatherer deposit timeout — 10s max to reach chest, then force deposit
- Leaves escape — mons auto-drop to ground when stuck in tree canopies
- Stuck detection — auto-teleport after 15s of not moving
- Navigation fallback — tries midpoint + random offset when pathfinding fails
- Console log spam reduced — removed 25 per-tick debug log lines
- Dev mode removed from settings
Multiplayer
- Pasture lock — only the owner can open the Cobblebase GUI
- Owner-only messages — Recruiter and Scout notifications sent only to the owner
- Fishing deposits to chest — smart sorting with failed chest tracking (other jobs drop on floor for Gatherer)
- Fishing water block cache — scanned once, refreshed every 5 min
Total species: 8,426
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kPojQdms:l3atmUIL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kPojQdms:l3atmUIL"
}

