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Creators
Details
1.1.0
Compatibility
Required content
Changes
Changelog — CobbleBetterNPC 1.1.0
Fixed Resolved the lag issue that occurred when loading NPC skins.
Changed NPC skins are now loaded directly from the configuration folder. Do you need a texture pack? No, it is no longer required.
Added You can now place skin files in the following path:
config/CobbleBetterNPC/skins/<subfolder>/<skin_name>.png
The system will automatically detect and load skins from these folders.
Example
config
└─ CobbleBetterNPC
└─ skins
└─ trainers
└─ brock.png
A texture pack is no longer required, simply place the .png skin file inside any subfolder and run:
/cbn reload
Additional Example
You can generate a ready-to-use example NPC that showcases the battle reward system with:
/cbn create example battle
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aJnNiXsu:5s3Jcp0H"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aJnNiXsu:5s3Jcp0H"
}

