1.1.2
Compatibility
Changes
When a Pokemon is beyond the throttle distance (default 24 blocks), the old code allowed an animation frame through every 4 ticks (~5fps). This meant idle
animations (breathing, tail wagging, etc.) kept advancing but at a very low framerate, creating visible jerky/stuttery movement instead of smooth or frozen
animation.
The fix removes the periodic refresh entirely. Now distant Pokemon are fully frozen in their last cached pose. The mixin already handles the edge case where a Pokemon spawns beyond the throttle distance with no cache — it lets one frame through to populate it, then freezes. When you walk back within range, animations resume normally.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UnZwG5gK:jiFjTPU2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UnZwG5gK:jiFjTPU2"
}

