Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Client-side
Client and server
Tags
Creators
Details
Licensed MIT
Published 4 months ago
Changelog
Added
- Server-to-client spawn data synchronization — dedicated servers send authoritative spawn/evolution data to connecting clients via compressed chunked packets
- DynamicDisplayGenerator for both spawn and evolution categories — displays now reflect live data without needing a REI reload
- Config system (
cobblemon-spawning-rei.json) with debugMode, showSpawnWeights, showEvolutions, localDatapackScan options - "Server" indicator label on spawn/evolution displays when viewing server-synced data
- Disconnect cleanup: data clears on server disconnect so local data reloads for the next session
- PlatformHelper abstraction for cross-platform config/networking
Changed
- Mod environment changed from client-only to both sides (
"environment": "*") to support server-side data loading - SpawnDataLoader now uses reflection for client game directory access (safe no-op on dedicated server)
- SpawnDataIndex gains DataSource tracking (NONE/LOCAL/SERVER) and awaitingServerData flag
- tickReloadCheck suppressed while awaiting server data
Files
cobblemon-spawning-rei-neoforge-1.5.0.jar(891.8 KiB) Primary
Metadata
Release channel
ReleaseVersion number
1.5.0+neoforgeLoaders
NeoForge
Game versions
1.21–1.21.1Environment
Client and server, optional on server




