1.0.6
Compatibility
Required content
Changes

Promo Code: https://bisecthosting.com/Snokayy
🌟The Ultimate Cobblemon Fossil Mod🌟
This mod introduces 4 brand-new fossils to Cobblemon, each offering unique and powerful rewards when revived, giving players new ways to obtain exceptional Pokémon.

- Perfect Fossil: Reviving this fossil guarantees a Cobblemon with max IVs in all stats, making it battle-ready from the start.
- Shiny Fossil: This fossil always revives into a shiny Cobblemon, perfect for collectors and shiny hunters.
- Hidden Fossil: Grants a Cobblemon with its Hidden Ability, unlocking powerful and rare potential.
- Legendaries Fossil: The ultimate fossil — it combines all bonuses, giving you a shiny Cobblemon with max IVs in every stat and a Hidden Ability.
Whether you're building the perfect competitive team or expanding your collection, these fossils add a whole new level of excitement and reward to your Cobblemon adventure.
📦 Fossil Loot System (Chest Integration)
Fossils can be found in loot chests through the Fossil Loot System, which integrates directly into world generation.
🧪 Fossil drop chances in chests:
- Shiny Fossil → 8%
- Perfect Fossil → 5%
- Hidden Fossil → 3%
- Legendary Fossil → 1%
📍 Targeted Chests
The system automatically injects fossils into:
- Any chest loot table containing
chests/(vanilla + most modded structures) - Whitelisted namespaces (default:
mss,mvs) - Manually added loot tables via config
- ❌ Chests placed by hand (no loot table = no fossils)
⚔️ Special Cases — Trial Chambers
- Normal Vault → Shiny, Perfect, Hidden (no Legendary)
- Ominous Vault → All fossils including Legendary
⚙️ Configuration — config/fossilmod.json
Created automatically on first launch:
{
"spawnInChests": true,
"extraNamespaces": [
"mss",
"mvs"
],
"extraLootTables": []
}
🔧 Settings
spawnInChests Enable or disable the entire chest spawning system.
extraNamespaces Add mod IDs to include all their loot tables automatically. Example:
["mss", "mvs", "yungsextras", "structory"]
extraLootTables Target specific loot tables without enabling a full namespace:
[
"repurposed_structures:chests/mineshaft/end",
"structory:chests/tower"
]
⚠️ Any changes require a server restart to take effect.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TF4nfwFA:HQj6qc2k"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TF4nfwFA:HQj6qc2k"
}

