All versions
1.11.35
Release
Cobblemon Battle Extras 1.11.354 months ago 838
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Client and server
Changes
Added
- Added a new client option to use custom battle tiles while still keeping Cobblemon’s default tiles or the hide-only mode available.
- Added a full custom battle HUD suite with custom top battle tiles, move tiles, action buttons, turn counter, edge stat tabs, and team ball indicators.
- Added expanded battle stat panels with exact player stats, estimated opponent stat ranges, revealed move, ability, and held-item info, plus full weakness and resistance breakdowns.
- Added classic and edge-tab stat stage display modes, including an option to always show the classic stage HUD.
- Added separate client toggles for individual custom HUD pieces, including top tiles, edge tabs, action buttons, move tiles, turn counter, and team balls.
- Added themed hover tooltips across the battle HUD, including hazards, volatile effects, switch previews, matchup panels, and custom button tooltips.
- Added HUD support for more tracked volatile effects, including Taunt, Encore, Salt Cure, and Infestation.
- Added a new pink theme option for the enhanced battle log and extended battle-log theme colors across the custom battle HUD.
- Added localization support for the newer battle stat panels, config labels, and config tooltips across the bundled language files.
Adjustments
- Improved hazard and volatile-effect icon rendering so the existing HUD markers use cleaner full-art downscaling.
- Extended the enhanced battle log theme styling to more existing battle HUD elements, including the speed button and related tooltips.
- Improved overall custom battle HUD performance with broader caching and lower-cost rendering paths.
Fixes
- Fixed live stat and damage-preview lookups so PvP, NPC, trainer, Battle Tower, and forced-level battles use the correct active battle data.
- Fixed Cobblemon Randomizer compatibility for type displays, matchup panels, and move-preview calculations.
- Fixed Focus Energy crit-stage tracking on the custom stat displays.
- Fixed Choice Scarf, Choice Band, and Choice Specs so affected displayed stats update correctly.
- Fixed battle log attribution so status lines and delayed damage stay attached to the correct move user and target context.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2iY8VFqL:HdPlc7j5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2iY8VFqL:HdPlc7j5"
}

