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Licensed ARR
Published 2 months ago
Updated last month
All versions
1.5.1
Release
[NeoForge] Cobblemon: Coop+ 1.5.1last month 205
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Improvements
1. Randomizers and optional ruleset now load faster!
- Randomizers it uses improved loading methods, which should drastically reduce the time it takes for the fight to start when "Randomize" has been selected.
2. Moar Changes for Competitive AI!
- Now all Randomizers with Competitive AI Difficulty creates the complete enemy side together before splitting it between both Trainers.
- Both Trainers with Competitive AI can now share attackers, support, speed control, field control, resistances.
- The Competitive AI now checks status immunity before choosing moves such as Toxic, Poison Powder, Thunder Wave, or Will-O-Wisp
- Now Competitive AI no longer waits for the original Trainer AI before making its own move choice.
Bug-Fixes
- Fixed an issue that could make Competitive AI lose a Pokémon role after the battle started.
- Fixed an issue that made the AI repeatedly try a Status Move against a Pokémon immune to that status.
- Fixed an issue that made some Ability names fail because their internal ID was read incorrectly.
- Fixed an issue that could make Mega Showdown G-Max effects crash when an NPC Pokémon had no Player owner.
- Fixed old Competitive battle data remaining after a victory, flee, failed launch, or server stop.
- Fixed Trainer stat options being able to overwrite each other without showing the real value used.
- Fixed multiple isolated move, status, type, and battle-effect checks used by Competitive AI.
- Fixed Competitive AI not keeping the assigned Pokémon roles after the battle creates
- Fixed Competitive AI to has better protection against repeated status moves, invalid targets, friendly fire, unnecessary sacrifices, and unavailable battle gimmicks.
- Fixed Competitive AI behavior with repeatable protection/guard movesets, now starts from a safe legal action and compares every usable move with its own evaluator
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cbOecy62:DiLFlCqD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cbOecy62:DiLFlCqD"
}

