Tags
Creators
2.1.0+fabric
Compatibility
Required content
Changes
Six new HMs, and three of the old ones became something else. Everything below has been in development since 2.0.1.
✨ New
- Seed Bomb — lob a heavy seed that bursts where it lands. Small on purpose, and the blast is a dial (#52).
- Eruption — open a pool of lava on the face of the block you aim at, never underfoot. Respects claims and spawn protection, exactly as a bucket does (#56).
- Miracle Eye — find the nearest legendary monument: what it is, how far, and which way. Not where. Which monuments count is a datapack tag (#11).
- Helping Hand (toggle) — your mount spends half the effort on everything, so it lasts about twice as long (#43).
- Tailwind (toggle) — whatever you fly on moves half again as fast (#42).
- Swift (toggle) — and gets up to speed twice as quickly, on land, in water and in the air.
🌊 Three HMs found out what they were for
- Dive stopped being a way to swim fast and became the ability to work underwater: mine at full speed, walk the seabed as if it were dry land, breathe. It takes penalties away rather than handing out a bonus (#44, #45).
- Lava Plume is now Dive's twin for lava — move through it, walk its floor, see and breathe down there, and sprint into a proper swim. It grants no fire protection of its own: it asks Burning Bulwark for that (#65).
- Surf now speeds up the thing you are riding, not you (#41).
👤 The Trainer Ditto is an event the whole server shares
One turns up every half hour, once, for everybody, announced in chat when it arrives and when it leaves — neither message says where. Its stall is rolled once and stays put, a disc you bought stays sold, and scarce HMs turn up scarcely. Beat one in battle and every one after it keeps its distance (#62, #55, #61, #58, #59).
🎡 The wheel
Open it, look, and back out — the bullseye cancels and changes nothing. The ring around it clears everything, selection and toggles alike. Star your favourites and the HM Case opens a short wheel holding only those. Whatever is live radiates, and the one HM that fires is marked apart from the ones merely running. Every HM can carry a required experience level, all shipping at zero (#66, #49, #60, #57, #63).
🐛 Fixes
- Bullet Seed hits things. It was firing dropped items, which cannot touch a creature (#53).
- Rock Smash takes the whole vein of netherite and quartz, and of any ore a mod adds.
- Rest counts the room the way Minecraft does, instead of demanding a unanimous yes from every connected player (#54).
- Destiny Bond takes an armoured player down with you (#51).
- Camouflage holds its shape and moves with you, instead of cycling through creatures.
- Substitute wears your name and walks away with it, and hides you for two seconds as you go.
- Headbutt works from standing, only shakes what you actually reached, and shakes giant mushrooms (#68).
- Leafage leaves a meadow (#64); Rock Climb works from standing; the HM Case reports the real reason it refused; a disguise holds its shape (#69); sky-clicks reach the server (#46); Headbutt drops the right sapling (#50); a toggle you cannot pay for is refused (#48); and one shake in a hundred knocks an Applin loose (#67).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JNfSyMuQ:wHiv6zb5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JNfSyMuQ:wHiv6zb5"
}

