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10.21
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Last Batch of Remodels
Welp, My Break is over :C, well it was fun remodelling/retexturing stuff
Updated Hollow Knight Mimikyu’s Glasses Texture on shiny
-Furina Primarina Remodel + Improved Special Attack, Swim, and Sleep Animations, This is probably my favorite skin
-Igris Ceruledge Remodel/Texture
-Hornet Leavanny Remodel/Texture
-Tails Floatzel Remodel/Texture -Knuckles Machamp Remodel/Texture -Metal Sonic Remodel/Texture
-Jeff the Sharpedo Remodel/Texture - Mega Swapped to Venom Jeff Bunch of Animations Updated I had some request months ago about making Jeff the Shark rideable on Land, I eventually figured out how to do it this week.
Ride: Horse Accel: 55-85 Skill: 50-75 Speed: 70-85 Stamina: 35-80 Jump: 45-75
DM me if there’s any bugs and I’ll try to upload a fix as soon as possible
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GFTKLMrj:IIn4wgTp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GFTKLMrj:IIn4wgTp"
}

