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1.1
Compatibility
Changes
📝 Update Log: Config System Overhaul & Scientific Notation
Config.json Update! You can now manually add any structure or biome loot table to the config file with your own custom drop rates.
How it works: The system uses decimal values for probabilities. To set your chances, follow this guide:
1.0 = 100% chance (Guaranteed drop)
0.01 = 1% chance
0.001 = 0.1% chance
0.0001 = 0.01% chance
⚠️ Note on Scientific Notation: If you see values like 1.0E-4, don't worry! This is just how the computer writes very small numbers.
1.0E-4 is exactly the same as 0.0001 (0.01% chance).
Example: If you add "minecraft:chests/village/village_plains_house": 1.0, every chest in a plains village will contain fossils!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:St103nte:wOr8pJxB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:St103nte:wOr8pJxB"
}

