0.2.0+1.19.2
Compatibility
Changes
Added friendship calculation that should change the buff duration time, the basic friendship level is 70, and this should keep the effect duration ratio to 1.
Added Client initializer, so it's possible to play on single player using this mod.
Replaced cobblemon species file datapack like replacement to patching species with shoulderMount and shoulderEffects instead, making it possible to the user keep their changes.
From v0.1.0: Custom Effects based on potions added, cooldown and duration recalculated.
Added shoulder mounts effects:
Flabebe: Regeneration, Cutiefly: Slow fall, Comfey: Regeneration, Cosmoem: Light Source/Glowing, Sinistea: Saturation, Diglett: Haste, Natu: Slow Fall, Azurill: Water Breathing, Budew: Saturation, Burmy: Resistance, Foongus: Saturation, Tynamo: Conduit, Floette: Regeneration, Spritzee: Slow Fall, Dedenne: Light Source, Klefki: Luck, Ribombee: Slow Fall, Morelul: Saturation, Cosmog: Night Vision, Meltan: Resistance, Rookidee: Slow Fall, Applin: Saturation, Polteageist: Saturation, Milcery: Saturation, Nymble: Jump Boost, Shroodle: Night Vision, Spearow: Slow Fall, Magnemite: Glow, Shellder: Water Breathing, Ditto: Invisibility, Eevee: Speed, Pichu: Speed, Cleffa, Igglybuffy, Togepi: Regeneration, Taillow: Slow Fall, Roselia: Saturation, Castform: Water Breathing, Fire Resistance, Jirachi: Luck, Regeneration, Combee: Slow Fall, Shellos: Water Breathing, Rotom: Light Source, Manaphy: Water Breathing, Pidove: Slow Fall, Drilbur: Haste, Cottonee: Resistance, Dweable: Resistance, Klink: Resistance, Litwick: Light Source, Froakie: Water Breathing Fletchling: Slow Fall Espurr: Night Vision Carbink: Resistance Pumpkaboo: Glowing Rowlett: Slow Fall Pikipek: Slow Fall Dewpider: Water Breathing Fomantis: Night Vision Bounsweet: Saturation Pyukumuku: Conduit Togedemaru: Conduit Kartana: Strength, Haste Grookey, Scorbunny: Jump Boost Sobble: Water Breathing Skwovet: Saturation Yamper: Speed Rolycoly: Light Source Flappy: Saturation Alcremie: Saturation, Regeneration Pincurchin: conduit Morpeko: Night Vision Tarountula: Resistance Pawmi: Speed Fidough: Saturation Smoliv: Saturation TadBulb: Light Source Capsakid: Strength Meowth: Night Vision Geodude: Resistance Cubone: Haste Horsea: Water Breathing Omanyte: Water Breathing Mew: Health BOost, saturation, regeneration Bellossom: Resistance Swinub: Haste Zigzagoon: Haste Shroomish: Saturation Aron: Haste Gulpin: Health Boost Swablu: Slow Fall Pachirisu: Speed Drifloon: Slow Fall Buneary: jump boost Stunky: night vision Victini: Luck, Speed Emolga: Speed Swirlix: Saturation Purrloin: Night Vision Roggenrola: Resistance Woobat: Slow Fall Mincinno: Speed Gothita: Night Vision Murkrow: Night Vision Linoone: Speed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XjCZoLqD:xvigMeEz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XjCZoLqD:xvigMeEz"
}

