![Myths and Legends [Cobblemon Sidemod]](https://cdn.modrinth.com/data/CaOWby9K/f8a9877caf29768ef98c4b642682e494978f3b8f.png)
Myths and Legends [Cobblemon Sidemod]
The 'Cobblemon Myths and Legends Addon' for Cobblemon Mod introduces key items and new spawning conditions, intended to add encounters with Legendary and Mythical Pokémon, along with pre-made spawns for select key items.
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Details
1.7.0-SNAPSHOT
Compatibility
Required content
Changes
In the latest update of our beloved Cobblemon Myths and Legends addon, I'm thrilled to introduce a slew of exciting features designed to enrich your gameplay experience. Among these, the broadcasting system and inventory check enhancements stand out, offering both a deeper immersion into the world of Cobblemon and a more refined control over game mechanics. With a keen focus on improving interactions and adding a layer of strategy, I've crafted these updates to enhance your adventures and challenges within the Cobblemon universe.
New Features
config/MythsAndLegends/Cobblemon_MythsAndLegends_Addon_Config.toml
Broadcasting System:
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Added: A comprehensive broadcasting system to notify players about significant events, specifically Pokemon spawns, through customizable messages. This system includes several settings allowing for precise control over what information is shared and how.
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isBroadcastEnabled = false: Activates the broadcasting features, encompassing all notification types specified underbroadcast_settings. This toggle enables or disables the entire broadcasting system, with the default set tofalsefor a quieter experience. -
broadcast_settings:BroadcastToAll: When enabled, broadcasts messages to all players. Default istrue.DisplayName: Shows the name of the Pokemon in the message if enabled. Default istrue.Legendarys,Mythicals,UltraBeasts: Enable messages for the respective Pokemon spawns. Defaults aretruefor Legendarys and Mythicals, andfalsefor UltraBeasts.Location: Includes the spawn location in messages if enabled. Default istrue.Shiny,Level: Enable broadcasting the Shiny status and the level of the spawned Pokemon, respectively. Defaults arefalsefor Shiny andtruefor Level.
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Inventory Check Enhancements:
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Added: New options to scan for items within shulker boxes and bundles, adding a layer of depth to inventory management.
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inventory_check_shulker_boxes = true: Scans the contents of shulker boxes during inventory checks. -
inventory_check_bundles = true: Scans the contents of bundles during inventory checks.
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Changes:
- Inventory Check Interval: The
inventory_check_intervalsetting, formerly known ascheckInventoryInterval, has been reimagined to allow for a flexible time frame between checks, enhancing gameplay fluidity and reducing predictability.
Added Debt System:
- Introduced: A debt system that adds a strategic element to item management. If a player stashes required items out of sight, they may incur a debt that prevents certain Pokemon spawns until the debt is cleared by having the items in their inventory during an inventory check.
Configuration Adjustments:
To accommodate these new features and changes, various settings within the Cobblemon_MythsAndLegends_Addon_Config.toml file have been adjusted or added. These adjustments aim to provide a tailored experience that fits your play style, whether you seek a more immersive, information-rich game or prefer to discover the mysteries of Cobblemon on your own terms.
I hope these updates enhance your journey through the world of Cobblemon, bringing new challenges and surprises around every corner. As always, your feedback is invaluable to me, and I look forward to hearing about your adventures with these new features at your side.
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Cobblemon-MythsAndLegends-Addon-1.7.0-SNAPSHOT-STANDALONE.jar | Unknown | 424.47 KiB |
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CaOWby9K:6O97SOuI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CaOWby9K:6O97SOuI"
}


