All versions
pcplus-fabric-1.3.0+1.21.1
Release
Cobblemon PC Plus 1.3.0+1.21.1yesterday 89
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
1.3.0
Added
- Filter by type matchup: find what in your boxes resists a type, or takes heavy damage from it, from Takes 0× up to Takes 2× or more. With more than one type picked, an AND / OR switch decides whether a Pokémon must match all of them or just one. Immunity abilities are aligned with Cobblemon.
- Filter by IV, EV and computed stat: find Pokémon by their numbers, like the ones you haven't
trained yet or the ones with a perfect Attack IV. There's a filter for each stat and for the total,
with preset brackets for IVs and EVs, or type a range like
20-45. They start in the Filter Catalog, so pin the ones you want. - Sort by any IV, EV or stat: bring your highest or lowest of any of those numbers to the top of the List view. The sorts start in the catalog too. Click the active sort again to flip its order.
- Filter Catalog sections fold away: click a heading to fold its section, or use its checkbox to pin or unpin everything in it. The IV, EV and stat sections start folded.
- Clear can be pinned, and clears on a second click: pin Clear to the terminal, or keep it at the end of the catalog, where folding a section can't hide it. In the catalog it asks you to click again before clearing. The terminal's own Clear button still clears in one click.
- Four new config options: Confirm Before Clearing decides whether the catalog's Clear asks for a second click, Start Catalog Sections Folded decides whether the IV, EV and stat sections open folded, Dim Impossible Types turns the Type filter's dimming on or off, and Default Sort Stat remembers the stat sort you last used, so the List view reopens with it.
- The Type filter hints at what's in your PC: types that would find nothing are dimmed, in the terminal and the catalog. You can still click them.
- The terminal layout is better optimized: the terminal fits whatever you pin. The window widens as far as the screen allows, and a row that runs past it carries on to the next line, so every filter stays at full size.
- Tested on Cobblemon 1.7.3 and 1.8.1: this release works on Cobblemon 1.7.x and 1.8.x from the same file.
Fixed
- Favorites could be lost. A damaged favorites file loaded as empty, and the next star you clicked saved over it, wiping every favorite on every server. A damaged file is now set aside instead of overwritten, and every favorite still readable in it is recovered.
- A click on the terminal could act on the PC behind it, even dropping a Pokémon you were holding into the slot under the window.
- Small scroll movements were ignored on trackpads, smooth-scrolling mice, and with Mouse Wheel Sensitivity below 1, in the List view, dropdown menus and the catalog.
- The Type, Nature and Ability menus had shrunk to one narrow column. They're back to three, so the Type menu shows every type without scrolling.
- Unpinning didn't narrow the terminal back. Pinning a filter widened the window, but unpinning it left the window wide.
- Long menus could stutter while open.
- Long text was squashed rather than shortened. A chosen value that doesn't fit is now cut short at full size, and a typed field has room for its hint.
- Another mod's icon could show through the terminal window.
- Dropdown menus could open off the edge of the screen.
- The catalog could be drawn behind the terminal instead of in front of it.
- After you moved the window, it could jump to the cursor when you pinned or unpinned a control, or dragged with the right or middle mouse button.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zPZ3SPik:TUu8PFNm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zPZ3SPik:TUu8PFNm"
}

