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Details
Licensed AGPL-3.0-or-later
Published last year
Updated last week
All versions
0.15.4-beta
Beta
0.15.4-beta2 months ago 2,526
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
0.15.4 changelog
Bug Fixes / Adjustments
- Bulletproof ability is now considered unaffected by bomb or ball moves.
- Cleaned up the print statement when choosing the move for Pokémon to show only their name.
- Chilly Reception has been adjusted to be default +6, not +8.
- Switching has been adjusted to have the chance to still switch if x-1 moves are at -5 evaluation.
- 2HKOs and 3HKOs have been adjusted to include some guaranteed healing factors in their damage calculations.
- Morning sun, synthesis, and moonlight were showing a higher score than intended in the sun.
- When checking whether a recovery move should be used, false cases were not being handled properly. More often, a -20 score should properly show on recovery moves when heavily discouraged.
- Moves with no AI attached should have a default score of 6.
- Non-killing moves, excluding top damage, will be set to -5 score if the percent damage is less than 30%.
- Moves shown as a non-killing move were sometimes being excluded from evaluations.
Added Logic:
- Tickle: Clear body or white smoke and not mold breaker (-20 score). Defenders attack or defense at -6, (-20 score). Default +6;
- Metal Burst: if attacker is OHKO, or Faster, or the Opponent is holding a shiny stone or has the ability Stall (score -20). If attacker is holding a shiny stone or has the ability Stall, score 75% +6, 25% +8;
- Worry Seed: if the opponent(s) have certain abilities (score -20), if the opponent is currently asleep and does not have either Sleep Talk or Snore (score -20). Default +6;
- Captivate: If the opponent’s ability is Oblivious, Clear Body, or White Smoke and the attacker's ability is not Mold Breaker, score -20. If the attacker and the target are of the same gender, score -20. If the opponent’s Special Attack is already at -6, score -20
- Disable: if the attacker is faster and the opponent has used a move before (score = 5), if the attacker is slower(score = 6). Default -1;
- Mind Reader, Lock-on: if the opponent’s evasion is >= 3 stages (score = 50% 5: 50% 6). Default 75% 5, 25% 6.
Added to damage calculator (flat damage or variable power moves):
- Super Fang
- Dragon Rage
- Night Shade
- Seismic Toss
- Flail
- Reversal
- Return
- Frustration
- Sonic Boom
- Endeavor
- Gyro Ball
- Trump Card
- Crush Grip
- Wring Out
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KWljXemF:ezprWvW7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KWljXemF:ezprWvW7"
}

