0.9.0
Compatibility
Changes
Initial public release of Cobblemon: Shiny & Legendary Fossils
Added Shiny Fossils, allowing players to revive Shiny Pokémon
Shiny Fossils can now appear in:
Chests
Barrels
Minecart chests
Shulkers
Vaults (Trial Chambers & compatible mods)
Drop rates are fully adjustable in-game with commands:
/shinyfossils containers
/shinyfossils shulkers
/shinyfossils vaults
Designed to integrate naturally into Cobblemon progression
Server-friendly: all balancing can be done live by operators
Known limitations:
Legendary Fossils are not yet implemented (Work In Progress)
This version focuses only on Shiny Fossils and core balance tools
This release establishes the foundation of the mod and its loot system. Future updates will expand on Legendary Fossils and additional mechanics.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YrjOiV2M:P9cEPV1Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YrjOiV2M:P9cEPV1Z"
}

