1.3.5
Compatibility
Changes
-
Mega Evolution (requires Mega Showdown) — while morphed, right-click with the matching Mega Stone to Mega Evolve. The form change applies immediately: model, stats, and ability passives all update in real time. Right-clicking the stone again reverts to the base form manually. Charizardite X/Y and other split-stone variants are fully supported.
-
Configurable Mega duration —
megaDurationSecondssets how long the Mega form lasts before auto-reverting. Set to0to disable the timer and let the form last indefinitely. -
Configurable Mega cooldown —
megaCooldownSecondssets the delay before the player can Mega Evolve again after reverting. Set to0to remove the cooldown entirely. -
Live config editing via command — all server settings can now be read and changed in-game without restarting or editing the file:
/synchro config— prints every current config value/synchro config <key>— queries a single value/synchro config <key> <value>— sets a value and saves it to disk immediately- Editable keys:
movedamagemultiplier,megadurationseconds,megacooldownseconds,
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Visible main-hand item — the item you are holding now appears in your morphed Pokémon's hand (or equivalent locator bone). Uses Cobblemon's existing locator pipeline, so positioning is model-accurate per species.
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Swing animation — morphed Pokémon now react when you punch or interact with something. Armed Pokémon (Lucario, Charizard, Machamp, Blaziken, …) swing their arm bone; limbless and quadruped Pokémon (Onix, Magikarp, Arcanine, …) give a head nod. The animation plays as an overlay, so it works while walking, swimming, or flying, and is visible to all nearby players.
-
Bundled locator resource pack — the Synchro Locators resource pack is now included inside the mod and enabled by default. It adds
locator_itembones to many Cobblemon models that shipped without them, enabling held-item rendering for a much wider range of species. The pack can be toggled off in the standard Minecraft resource-pack screen.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vfc8281v:Gqba3g0j"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vfc8281v:Gqba3g0j"
}![Cobblemon: Synchro Machine [Morph Play as a Pokémon]](https://cdn.modrinth.com/data/vfc8281v/d6c804e3170471aa940b60f9c5a81d961bc5c1b6.png)

