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Details
Licensed MIT
Published 2 years ago
Updated last month
All versions
2.7.0+1.21.1
Release
Cobblemon Wiki Gui 2.7.0+1.21.1last month 864
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
Changelog
2.7.0
Compatible with Cobblemon 1.8.1 "Make Your Move"
✨ New
- Configurable filler item —
fillerIteminmain.jsonlets server owners swap the red glass border/filler for any item id, or disable it entirely with""/"none" - Configurable Wiki title —
pokeWikiTitle/pokeWikiTitleWithForm(with%species%/%form%placeholders) inlang.jsonmake the main wiki screen's title customizable, matching the Pokedex/Spawn Conditions/Evolutions titles which already were - "Report an Issue" button — a corner slot on the Wiki and Pokedex screens sends a clickable GitHub issues link in chat. Toggle with
showGithubIssuesButtoninmain.json
🐛 Fixes
- Dual-type Pokémon could show the same attacking type in both a weak/resistant list and the immune list (e.g. Ground vs. Electric/Flying) — weak/resist and immune were computed independently instead of as one combined multiplier where 0x always wins
- The Type tile forced the whole "Type1/Type2" string to a hardcoded yellow instead of each type keeping its own color
- Several
lang.jsonentries silently ignored&-color codes because they went through a different (untranslated) text path than the rest — color codes now work consistently across all entries
2.6.0
Compatible with Cobblemon 1.8.1 "Make Your Move"
✨ New
/pwikidex— a paginated browser listing every implemented Pokémon. Don't know the exact name? No problem, flip through the whole dex right in-game. (own permission node — server owners decide who gets it)- "Rideable" tile — instantly see if a Pokémon can be ridden (Pidgeot, Crobat, Skarmory, Milotic and friends now show up correctly in the wiki)
🎨 Visual
- Spawn Conditions GUI got a full color makeover — biomes, fluids, items, structures, weather, and time of day each get their own color instead of one flat yellow wall of text. Much easier to scan at a glance.
- Readable biome/tag names (
cobblemon:is_beachis now Beach — no more raw ids on screen)
🐛 Fixes
- Trade-evolution partner name showed up untranslated in requirement text
- Structure/biome evolution requirements showed raw text instead of a proper name
- Item-interaction and held-item evolutions showed no requirement at all (now they do)
- Fixed a version-drift bug in the server startup log
⚙️ Under the hood
- Spawn pool lookup is now cached (faster GUI opens on servers with lots of addons)
- Expanded test coverage — less chance of silent breakage on the next Cobblemon update
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1KP4CLlU:NkioDHiP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1KP4CLlU:NkioDHiP"
}

