Tags
Creators
Details
1.4.1+121.1
Compatibility
Changes
CobblemonExtras 1.4.1
- Fixed shiny ball from reverting to default pokeball.
- Fixed permissions for commands
- Added custom model support for Tokens, and shiny balls.
- Shiny Token - minecraft:paper - Custom Model Data 100
- Nature Token - minecraft:paper - Custom Model Data 101
- IV Token - minecraft:paper - Custom Model Data 102
- EV Token - minecraft:paper - Custom Model Data 103
- Shiny Poke Ball - cobblemon:poke_ball - Custom Model Data 100.
CobblemonExtras 1.4.0
Cobblemon 1.6.0 - 1.21.1
Hello, I'm very excited to introduce an early version of the CobblemonExtras update.
I'd appreciate any amount of testing and feedback and suggestions. Thanks so much for your support :slight_smile:
Changes
- /pokekill no longer kills pokemon that are actively in battle, and will not kill pokemon owned by a player.
- /comptake renamed to /compdelete.
- The /compsee & /compseeother menu is much nicer now, after clicking to goto the next BOX of a PC, it doesn't move your mouse
- PokeShout and Trade Menus will show the pokemon's species name, and their Nickname.
Additions
- Added /pokedelete to delete a pokemon from someones party
- Added Shiny Balls! Pokeballs that will convert a succesfully captured pokemon to shiny.
- Added
/giveshinyball <player> <amount 1-64> <poke, great, ultra, or master> - Added Poke Tokens! One time use tokens that can modify and change a Pokemon by right clicking on a Pokemon of your choosing.
- Added
/givepoketoken <player> shiny <amount 1-64> - Added
/givepoketoken <player> maxivs <amount 1-64> <HP Atk Def SpAtk SpDef Spd>- Gives the player a token that will set the Pokemon's IVs to 31 for the specified stats. This command can be used with any variation, for example you can make a token with 1-6 Stats in any variation. - Added
/givepoketoken <player> nature <amount 1-64> <Nature>- Gives the player a one time use token that will convert the Pokemon's nature specified by the token. - Added
/battlespectate <player>- Spectate a battle for a player of your choosing without having to be nearby
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TXoSDUCh:fwscjsEV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TXoSDUCh:fwscjsEV"
}

