Tags
Creators
Details
0.2.2
Compatibility
Required content
Changes
Features
- A new look for the Portal ! This look applies to both regular and shader version of the portal. Shader version might change based on feedback.
- Added a config option to make it so a portal doesn't always spawn at every attempt. ( dungeon_spawn_config.json -> "spawnChance" )
- Attempting to use a Safari Teleporter once you ran out of time now shows how much time is left before the reset.
Fixes
- Fixed performances issues caused by the crash fix from 0.2.1. Dungeon deletion is now more spread out to avoid suttering, while still fixing said issue.
- Fixed a rare issue where the dimensional_restrictions_config.json were overwritten if you modified certains settings.
- Fixed an audio corruption issue on the BGM of 0.2.1
Extra : Z-A Donuts Preview
As a sneak peak of the next dungeon, the Donuts mechanics from Pokemon Legends: Z-A are were added. This is a preview, and is not intended for normal gameplay: all items can be found in the creative menu. Use a Donut Mix and any regular Butter from the mod (Except Extra-Butter) in the Cooking Pot to make a bland donut. Add bearies as seasoning to create a donut that will gives out several Donut Powers to spice up your gameplay ! If you are a modpack maker or a server owner, please do not add donuts to your economy or gameplay loop: This is still a work in progress, and I cannot ensure the long-term stability of every Power currently availible. Please do not manually apply the "Alpha Power" effect as it will cause a crash if you are not playing with cobblemon 1.8.0.
Note : This release is compatible with cobblemon 1.7.3. It has also been tested with multiple Cobblemon 1.8.0 Pre-release build, and should run correctly on the official release. The next major update will only support Cobblemon 1.8 onward.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zj3GsKts:jNQuwVoa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zj3GsKts:jNQuwVoa"
}

