
CodModes
The CodModes mod adds multiplayer modes from the Call of Duty series to the game. These include Team Deathmatch (TDM), Capture Points (CAP), and Free-for-All (FFA), as well as the Warzone battle royale mode. A "Zombies" mode will be added to the mod soon.
0.1.2
Compatibility
Changes
NEW UPDATE v.0.1.2
- ☠️New. You automatically switch to spectator mode upon death in WZ mode.
- 📦New. Added the ability to fully customize starting loadouts for WZ.
- ➕New. Added the ability to assign names to map locations (work in progress).
- 🗺️New. Map name suggestions when entering the
/mp map...command. - 🥬New. The zone has received new logic: the first contraction always moves toward the center, while subsequent ones randomly choose where to shrink within the available area. In the final stage—when the zone is down to a 30x30 size—it begins shifting position twice as fast, and ultimately, it can close off the entire space, leaving not even a single pixel of a safe zone.
- 🖥The optimization work was successful! Playback speed has been updated for all modes and scripts; the server no longer needs to expend resources processing this information.
BUG FIX
- ❗️A bug related to the WZ configuration—specifically regarding menu button redirection and routing—has been fixed; the "Back" button now works correctly!
- ❗️The WZ battle royale mode will no longer have a time limit; the previous restriction was a bug.
- ❗️There was an error with the button colors across all the menus—they used to be different, but now they are all the same.
- ❗️The bug regarding the dragon's direction was not fixed (we apologize)...
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bmH0aiUd:6M6fpXPN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bmH0aiUd:6M6fpXPN"
}
