
CodModes
The CodModes mod adds multiplayer modes from the Call of Duty series to the game. These include Team Deathmatch (TDM), Capture Points (CAP), and Free-for-All (FFA), as well as the Warzone battle royale mode. A "Zombies" mode will be added to the mod soon.
0.1.0
Compatibility
Changes
NEW UPDATE v.0.1.0
- 🖥️GUI. The styles of the standard buttons in the /cm and /mp menus have been completely redesigned; most buttons now feature their own animations and unique effects—such as changing text color and displaying an outline when hovered over.
- ⚡️Functional blocks. Functional blocks now have a visual representation: whereas previously they were invisible after placement (with tooltips appearing only on hover, and configuration requiring a Shift + Right-click), in Creative Mode, all such blocks now display outlines for both the block itself and its area of effect. These elements are visible ONLY IN CREATIVE MODE.
- 🖥The optimization work was successful! Playback speed has been updated for all modes and scripts; the server no longer needs to expend resources processing this information.
BUG FIX
- ❗️The FFA mode is finally working correctly and doesn't crash the game.
- ❗️In FFA (free-for-all) mode, the division into SAS and KONNI does not apply; specifically for this, the game creates a distinct variant of FFA mode where players do not see each other's nicknames, and the winner is determined by the highest number of kills.
- ❗️The bug with the
/mp map poscommand has been fixed. - ❗️The configuration settings for each mode have been fixed; everything now runs smoothly and flawlessly!
- ❗️We have fixed all frequently occurring errors; crashes have now been virtually eliminated.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bmH0aiUd:LwJClFCv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bmH0aiUd:LwJClFCv"
}
