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1.1.2-neoforge-26.3
Compatibility
Changes
- added a dedicated neoforge build for minecraft 26.3.
- crosshairs now respect hidden hud and third-person camera settings, and leave spectator interaction checks to vanilla.
- the attack-indicator color toggle now works, and progress uses the correct cropped sprite.
- malformed or null config files now recover safely.
- color commands now work with turkish and other system locales.
verified with neoforge 26.3.0.95 in a real client connected to a local vanilla server. the test inspected actual overlay sprites and colors, cooldown geometry and cropped texture coordinates, hit color against a remote player, the attack-color toggle, hidden hud, and third-person view. startup checks also covered malformed configs and locale-sensitive commands.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8rCFhpfV:S3ECiJrw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8rCFhpfV:S3ECiJrw"
}

