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Licensed MIT
Published 9 months ago
Updated last month
All versions
2.7.0
Release
Colorful Lighting: Sodium/Embeddium Edition 2.7.0last month 1,223
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Required content
Any compatible version
Changes
2.7.0
Compatibility
- Fixed Flerovium compatibility. Held items, dropped items, and Item Frames now render correctly with colored lighting.
- Fixed AsyncParticles compatibility. Particles now render correctly with colored lighting.
- Fixed Flopper compatibility. Liquids inside the Flopper are now affected by colored lighting.
- Fixed HBM Modernized compatibility.
- Fixed Immersive Portals compatibility.
- Fixed Epic Fight compatibility. Custom mob models and animations now render correctly with colored lighting.
- Fixed Valkyrien Skies compatibility. Colored light sources on ships now work correctly.
- Added colored dynamic lighting on ships.
- Fixed Lively Lighting compatibility. Light colors now transfer correctly between worlds and ships.
- Fixed and improved Flywheel compatibility.
- Fixed a crash when riding boats with the Wakes mod installed.
- Added support for OpenGL 4.3 and lower. Flywheel compatibility no longer requires OpenGL 4.5+.
- Added automatic shader patching for BSL and Complementary shaders.
- Added
/cl offto load unpatched shader packs.
Fixes & Improvements
- Fixed a rare crash with Starlight.
- Fixed a ConcurrentModificationException in the lighting engine.
- Fixed rendering without Embeddium installed. Night Vibrancy now also works without Embeddium.
- Fixed the light propagation thread not shutting down when leaving a world.
- Re-implemented the NBT system for block entity light colors.
- Reduced memory usage during chunk light baking.
- Improved light engine performance with faster chunk light loading and a new config-controlled algorithm.
- Tweaked light colors.
- Updated entity light definitions.
- Removed the internal global state for improved stability across worlds and dimensions.
- Split the bundled resource packs.
- Added detection for which levels support colored lighting.
- Started groundwork for baseline Sodium support.
New Features
- Added a new multiply filter mode and the
biome_waterfilter color for biome-tinted water lighting. - Added automatic light colors sampled from block textures (can be disabled in the config).
- Added a new
autocolor option inemitters.jsonfor blocks whose colors change dynamically (such as Better End aurora crystals).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ODD08EMu:Zdlq4yej"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ODD08EMu:Zdlq4yej"
}

