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2.1.9
Compatibility
Changes
-处决状态下目标无法恢复生命值 -优化了代码结构 -调整了部分事件的方法名称和触发方式 -添加了自定义的防御受击消耗 -替换了太刀类武器的处决动画 -添加了CE实体的专属血条 -Targets under execution state can no longer regenerate health. -Optimized and refactored the code structure. -Adjusted the method names and trigger logic for certain events. -Added a custom defense consumption system when taking hits. -Replaced the execution animations for tachi type weapons. -Added a dedicated health bar for CE entities.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fNgol4Nk:fAxnLg5O"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fNgol4Nk:fAxnLg5O"
}

