1.0.2
Compatibility
Required content
Changes
v1.0.2
Others Hud
-
Replaced Vanilla Nametags: No more double-rendering! The custom nametag now directly replaces Minecraft’s default nametag instead of rendering on top of it.
-
Distance Scaling Toggle: Added an option to keep nametag sizes constant or allow them to scale larger as players move further away for better visibility.
-
Color Customization Panel: Full control over nametag styling! You can now individually customize colors for ping, player names, and distance text.
HUD & Self-Element Updates
-
3 Visual Styles: Added style presets for self-HUD elements—choose between Transparent, Solid, or None.
-
Improved HUD Editor: Redesigned the visual HUD editor screen to make rearranging and toggling elements smoother and more intuitive.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lMVFVXpy:LxBWkpf1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lMVFVXpy:LxBWkpf1"
}

