1.0.1
Compatibility
Required content
Changes
v1.0.1 (Initial Release)
Entity & Player Combat Tags: Added world-space tags for players and hostile mobs displaying custom distance, armor, and dynamic health indicators.
Dynamic Health Coloring: Implemented smart health color-coding (Green, Yellow, Red) based on current-to-max health ratios that adapt to both vanilla and modded health scaling.
Customizable Self HUD: Introduced an on-screen overlay tracking your coordinates, FPS, ping, health, and armor.
In-Game Drag-and-Drop UI Editor: Added a graphical editor accessible via a custom keybind allowing you to freely position and arrange all HUD elements on your screen.
Individual Armor Splitting: Added support to either display armor as a group block or drag and position each individual armor piece slot separately.
Mod Menu Integration: Full configuration menu support to easily toggle and customize every feature directly in-game.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lMVFVXpy:NkRGZGxi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lMVFVXpy:NkRGZGxi"
}

