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Combatify 1.20.5 1.2.0 BETA 1

Changelog

Changes:


  • Added Attack Indicator Min Value

  • Removed auto conversion for modded tools/weapons

  • Reformatted the config, now sorted between CTS and custom


Config Changes:


  • Added the config option attackDecay, controls whether or not weapon strength and crits are based off of charge

  • Added the config option bedrockImpaling, controls whether or not impaling works in rain

  • Added the config option bowFatigue, controls whether or not bows can fatigue

  • Added the config option canAttackEarly, controls whether or not you can attack before you have 100%

  • Added the config option canSweepOnMiss, controls whether or not sweeping works on missed attacks

  • Added the config option chargedAttacks, controls whether or not your charge goes up to 200%

  • Added the config option chargedReach, controls whether or not you gain reach with a charged attack (independent of chargedAttacks)

  • Added the config option creativeReach, controls whether or not you gain reach in creative

  • Added the config option ctsKB, controls whether or not the knockback is like CTS

  • Added the config option ctsMomentumPassedToProjectiles, controls whether or not momentum is passed to projectiles like in CTS (off is how it is in vanilla)

  • Added the config option hasMissTime, controls whether or not you have miss time (unaware of what this even does, this is a vanilla feature, this option exists so you can find out)

  • Added the config option missedAttackRecovery, controls whether or not you can attack in just 4 ticks after missing

  • Added the config option percentageDamageEffects, controls whether or not strength and weakness are percentages

  • Added the config option resetOnItemChange, controls whether or not your attacks are reset when you change items

  • Added the config option snowballKB, controls whether or not snowballs do KB to players

  • Added the config option strengthAppliesToEnchants, controls whether or not strength or weakness apply on top of enchantment damage

  • Added the config option sweepWithSweeping, controls whether or not you can sweep with just the sweeping enchantment

  • Added the config option swingThroughGrass, controls whether or not you can attack through grass or other no collision and no occlusion blocks

  • Added the config option tridentVoidReturn, controls whether or not tridents will return from the void with Loyalty

  • Added the config option vanillaSweep, controls whether or not sweeping will have its vanilla formula and work without sweeping

  • Added the config option weaponTypesEnabled, controls whether or not weapon types are used

  • Added the config option shieldDelay, controls how long your shield has to be up before it functions (in ticks)

  • Added the config option healingTime, controls how fast you regenerate without fastHealing (in seconds)

  • Added the config option canInteractWhenCrouchShield, controls whether or not you can attack while crouch-shielding

  • Added the config option disableDuringShieldDelay, controls whether or not you can be disabled while your shield is on delay

  • Added the config option sweepingNegatedForTamed, controls whether or not your own tamed animals can be hit with sweeping

  • Added the config option thrownTridentDamage, controls the base damage tridents do when thrown

  • Removed the config option swordProtectionEfficacy, obsolete

  • Added the items config setting can_sweep for both singular items and weapon types, controls whether or not you can sweep with this item by default (if vanillaSweep is enabled or sweepWithSweeping is disabled)

  • Added the default blocking type current_shield, provides 1.9 shield functionality


Fixes:


  • Fixed sweeping during miss after dying

  • Fixed attack speed with vanilla stats

  • Fixed shielding by default with mounts

Dependencies

Files

Combatify 1.20.5 1.2.0 BETA 1.jar(452.05 KiB) Primary Download

Project members

Alexandra-Myers

Owner

zOnlyKroks

Contributor


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID