All versions
1.0-BETA
Release
Combo+ 1.0-BETA2 months ago 592
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
Version
1.0-BETA
- player-only pvp combo tracking (mobs, animals, and armor stands are ignored)
- strict attack-cooldown check to prevent spam-clicking from farming combos
- mace chain support allowing falling attacks to bypass cooldown and chain across different players
- shield-block detection that ignores hits blocked by an enemy shield
- target-lock system that resets the combo if you hit a different player, unless performing a mace smash
- strict combo resets if you take any damage, die, or respawn
- world judgments (perfect, good, bad, horrid) flying off targets based on distance and timing
- unique "smash!" rating and visual for falling attacks
- large, animated graphical numbers on screen displaying your current combo count
- milestone badges and textures for reaching hit streaks of 10, 25, 50, 100, 250, 500, and 1000 hits
- custom milestone streak recovery letting you earn back your active milestone display after a bad hit
- legendary grass block background for reaching 1000 hits
- simple mode option displaying a minimalist combo count above the hotbar
- smooth rainbow color cycling and scale pulsing for simple mode text at high combos
- active milestone text rendered directly below the simple mode combo text
- dual-column settings gui to customize all settings on the fly
- mod menu integration allowing easy access to the configuration screen from your mod list
- dynamic size configuration (0.5x to 2.0x) for both judgments and milestones
- adjustable judgment travel distance multiplier to change how far popups bounce
- toggleable perfect sound effect with a choice between "ding" and a custom "perfect_word.ogg"
- progressive combo pitch increase (higher combos play sounds at a higher pitch)
- action bar toggle feedback displaying "comboplus [feature] is on/off" in white, green, and red
- multiplayer optimizations ensuring hits register instantly on servers even during red-flash i-frames
- fixed texture tiling bug when scaling up milestones
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f8gAIkiT:lBghQPp4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f8gAIkiT:lBghQPp4"
}

