1.3.4
Compatibility
Changes
Combo+ Changelog (1.3.4)
- Added dedicated osu-style hit numbers inside the target circle
- Changed the circle to show the next hit: 1, 2, 3 and onward
- Kept osu hit numbers independent of the regular ComboPlus HUD counter
- Improved sword timing with approach rings based on melee range and attack readiness
- Improved mace approach rings to respond to predicted falling speed
- Kept the ready window capped at 3 blocks from the player's eyes to the opponent's hitbox
- Removed fabricated impact predictions for distant opponents who are not approaching
- Added separate feedback for the completed hit while the next numbered circle remains visible
- Fixed missing Minecraft-font numbers, text orientation and text size in Minecraft 1.21.11
- Added the selected custom font to Minecraft 1.21.11 timing circles
- Captured sword timing at the attack instead of waiting for the damage packet in Minecraft 1.21.11
- Prevented hits rejected by the ordinary attack cooldown filter from advancing the osu sequence
- Added an animated 1, 2, 3 preview and renamed the toggle to Show osu hit numbers
- Fixed shifted Minecraft section icons in the Minecraft 1.21.11 settings menu
- Preserved the original ComboPlus mod icon and the existing line-width crash fix
Validation
- Both Minecraft 1.21.11 and 26.2 release builds passed, including 449 feature checks each.
- The feature checks include 18 new assertions for grounded approaches, the exact three-block boundary, cooldown readiness, faster mace descent, numbered sword hits, duplicate evidence and resets.
- Both versions launched an isolated Minecraft world and rendered numbered circles 1, 2 and 3, approaching and ready states, Minecraft/Normal/Bold/Monospace/artwork fonts, and the settings preview without crashing. Screenshots were inspected for the numbered-circle rendering.
- The render checks inject test snapshots; they do not prove multiplayer hit detection. Live server sword/mace combat, latency, and compatibility with additional graphics mods were not checked in this update.
Enable Combat Timing, then enable Show osu hit numbers under General. The approach circle is a cosmetic estimate of the melee hit window; it does not attack for you.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f8gAIkiT:3bCX4Ync"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f8gAIkiT:3bCX4Ync"
}

