All versions
1.3
Release
ComboPlus+ 1.3last week 12
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
Combo+ Changelog (1.3)
- Added player-only PvP combo tracking; mobs, animals, armor stands, and identifiable fake players are ignored
- Added attack cooldown checks and confirmed-damage filtering to prevent spam-click combo farming
- Added mace smash tracking with its own judgement and qualifying chain behaviour
- Added frontal shield-block detection so blocked attacks do not count
- Added target locking and combo resets when switching opponents, taking damage, dying, or respawning
- Added floating Horrid, Bad, Good, and Perfect judgements based on configurable hit distance
- Added adjustable judgement distance bands, with a 3.0-block maximum and Perfect defaulting to 3.0 blocks
- Added Smash feedback for qualifying falling mace attacks
- Added compact animated combo numbers, optional simple HUD mode, hit pulses, and fading text
- Added milestone badges for 10, 25, 50, 100, 250, 500, and 1000-hit combos
- Added milestone recovery, milestone text, and the 1000-hit grass-block display
- Added combo HUD position, scale, visibility, countdown, and reach controls; personal best stays off the gameplay HUD
- Added session statistics, judgement breakdowns, Perfect rate, session best, and saved personal best
- Added a configurable combo timeout and a countdown bar that changes colour near expiry
- Added the redesigned teal settings interface, Minecraft section icons, original ComboPlus icon, gear button, and Mod Menu access
- Added Overview, Kit, Combat, Display, Audio, Fonts, Keybinds, Settings, and Momentum sections
- Added configurable keybindings, command access, and action-bar feedback for supported toggles
- Added Minecraft, Normal, Bold, Monospace, Classic Artwork, and imported font choices with previews
- Added custom font import, refresh, open-folder, and invalid-font handling
- Added Ding and Perfect audio choices, combo pitch scaling, extra combo sounds, and custom sound previews
- Added individual sound mute and favourite controls, category and master volume controls, and sound-library previews
- Added custom Perfect audio imports, including MP3 playback, per-kit selection, and persistent preferences
- Added Jump Reset timing feedback without changing movement or knockback
- Added STUN! tracking for an axe shield disable followed by a confirmed axe hit on the same opponent
- Added STUN SLAM! tracking for an airborne shield disable followed by a qualifying mace smash on the same opponent
- Added independent Stun, Stun Slam, and Cart completion chains, with compact feedback and expiry rules
- Added airborne spear Lunge counting that starts displaying at two activations and resets on landing
- Added CART! tracking for an owned Flame-bow arrow igniting a TNT minecart whose blast damages a player
- Added server-confirmed melee, projectile, and attributable-explosion tracking with attack deduplication
- Added automatic kit detection for Axe, Vanilla, Mace, NethPot, Pot, SMP, Sword, UHC, Cart, Bow, Creeper, Diamond Vanilla, Diamond SMP, OGV, Speed, Trident, SpearMace, Bed, Manhunt, Spear Elytra, and Spear
- Added one-second stable kit switching, Adaptive fallback, manual kit selection, and shared parent settings for tier variants
- Improved kit matching with equipped armor slots, inventory items, enchantments, potion contents, and active effects
- Improved kit retention when supplies are consumed; item quantities do not determine the detected kit
- Added the compact Momentum battery for grounded PvP movement, with a matching red-to-green screen tint
- Added independent battery and screen-tint opacity, color direction, smoothing, threshold, scale, and position settings
- Kept Momentum disabled by default and limited its fill target to normal running and jumping speed
- Added persistent JSON configuration, versioned migration, atomic saves, recovery backups, and visible save errors
- Fixed settings and the disabled state carrying over correctly between game launches
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f8gAIkiT:injl7NMC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f8gAIkiT:injl7NMC"
}

